This is such a cool concept! I unfortunately spent like over 10 minutes just trying to get the 2nd switch open (where it tells you R to reload) so I think that maybe some sort of indicator, as you're spinning, as to where the bullet would roughly go would be super helpful. I could see a whole game being built off a mechanic like this though!
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Curvew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1664 | 3.127 | 3.700 |
| Seriousness | #2430 | 2.620 | 3.100 |
| Overall | #2692 | 2.265 | 2.680 |
| Enjoyment | #2698 | 2.113 | 2.500 |
| Audio | #2999 | 1.521 | 1.800 |
| Visuals | #3026 | 1.944 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Wow, really cool concept! Nice job implementing the curving bullets mechanic.
I'm not sure whether it's possible to die, but if it is, having a health bar would be helpful. It'd also be nice to have some music and a bit more variety in the sound effects, especially for hit feedback and different shooting sounds.
Great job!
This is a really fun concept. Quite hard to control and I was able to cheese most of the shield guys by spining really fast, letting the bullet go crazy in a spot then luring them to the bullet, but that was fun! Would love to see this expended with a bit more UI elements and mechanics. The level design is fun too, you got some cool ideas! Congrats
Dude, I love Wanted too, glad to see another Wanted enjoyer in the wild! Honestly, you got a really interesting idea implemented here! The curved mechanic is quite innovative for a game jam. As Boomslam said, it is hard to use, but when you get it done the proper way, you really feel pretty accomplished lol. Good job mate, keep making them games and have a nice day!
I really love the curved bullet mechanic, even if it is really hard to use. I didn't really see the point of it in actual combat until the shield enemy showed up, which really gave that aha moment. I found the special bullet really interesting, but extremely difficult to use, so I kinda just opted for spinning with the normal bullet and praying. Some spots were really bright due to a lot of walls and floor textures being white, using a dimmer off white would be really helpful. Enemy sprites were clear, making it instantly understandable what they did, and how to take them down. Sounds made sense, but could've felt really good with a bit of pitch variety between shots or hits. Also that final stage is BLARING LOUD, but the shooting enemies feel really good to maneuver around.





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