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Stupidly Simple Spinny Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1664 | 2.810 | 2.810 |
| Creativity & Theme | #2175 | 2.762 | 2.762 |
| Audio | #2317 | 2.238 | 2.238 |
| Overall | #2331 | 2.505 | 2.505 |
| Seriousness | #2455 | 2.619 | 2.619 |
| Visuals | #2831 | 2.095 | 2.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
It took me a sec to get the hang of the controls, having to tap multiple times to gain speed is an interesting mechanic! I didn't quite finish though because after a bit I got curious if there was an out of bounds and juped off the side only to fall into an endless void forever and ever.
Pretty good, simple and straightforward game
I SO MUCH APPPPPPPPPPRETIATED OF THIS GAAAAAAAAAMEEEEEEEEEEEEEEEEEEE! THANK YOU SO MUUUUCH!
really enjoyed this
I like the mechanic and how the game looks but its pretty hard to understand, otherwise a good game.
I had a hard time to understand that you have to press the arrow keys multiple times to get speed, but a cool mechanic!
This was actually more fun than multiple of the other games I've played in this jam.
The movement system of having to repeatedly press a direction to increase your speed was pretty novel and did give a fodian feeling to the movement, a la Jump King or ADGAC.
I also appreciate that the game didn't seem to take itself too seriously. There was an interesting cohesiveness to the art direction in the game, and the very obvious shutterstock backgrounds being as absurd as possible felt like it took what could have been a very disjointed and random feeling visual mess and unified it into being pseudo-surrealist-maximalist like in Cruelty Squad and 2010s YTPs.
The only thing I'll mention as being a detractor was the music. That shit was ass, and I actively had to turn it off because it was bothering me and my ears. (It being so High Pitched could be a problem for many folks with auditory sensitivity)
This was actually more fun than multiple of the other games I've played in this jam.
The movement system of having to repeatedly press a direction to increase your speed was pretty novel and did give a fodian feeling to the movement, a la Jump King or ADGAC.
I also appreciate that the game didn't seem to take itself too seriously. There was an interesting cohesiveness to the art direction in the game, and the very obvious shutterstock backgrounds being as absurd as possible felt like it took what could have been a very disjointed and random feeling visual mess and unified it into being pseudo-surrealist-maximalist like in Cruelty Squad and 2010s YTPs.
The only thing I'll mention as being a detractor was the music. That shit was ass, and I actively had to turn it off because it was bothering me and my ears. (It being so High Pitched could be a problem for many folks with auditory sensitivity)
The art is pretty simple, I like the sprites of the guy spinning and stuff, and as other people said it's a bit annoying having to reload the page if you fall off.
It's entertaning overall, I like the mechanic of having to adjust your speed and momentum, it's pretty unique.
clearly needs some more polishing, but its really fun regardless. also, please make the player die if they fall off, because i fell off and had to reload the page
needs a good polishing but I liked it! I enjoyed the spinning and the sfx
Wait this goes kinda hard. Obviously it could use some more juice and SFX and whatnot, but I still found myself having a lot of fun. I especially loved how much speed you could build up, and how satisfying it was to jump from platform to platform while moving so fast without missing. I think you should keep working on this idea, polish it up a bit, find what you think is the most fun aspect of it and expand it out in that direction. This is a fantastic first game!!
wow this is hard!!