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A jam submission

Spin The PizzaView game page

test project for now
Submitted by folenr, MedievalCitizen — 9 hours, 51 minutes before the deadline
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Spin The Pizza's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16002.8572.857
Visuals#16423.0003.000
Seriousness#20172.9292.929
Overall#21022.6572.657
Creativity & Theme#22352.7142.714
Audio#28121.7861.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

liked the animations <3 

Submitted

Super fun character art and animations, really liked the boss fight, was a lot of fun. Nice work :)

Submitted

Really nice platformer. The sprites and animations were really good. I liked how you added multiple kinds of actions to the player, not only jump and one attack. It really adds up to the game. Nice work!

Submitted

Another pizza-like I see.

Really cool platformer with more depth than I was expecting. I enjoyed the art style, I feel like that's where your game is strongest! The platformer mechanics were pretty solid too, though I think there's room for some tuning and making things feel more responsive? I think there's a bunch of info on how Celeste feels so good, which I feel like has become the gold standard. I also saw a red box at some point moving around, was that an enemy with no sprite? More attention to sound design would've made this game 50% better I think. It's really so important! Just like clicks when spinning, jumping sound, knife sound, some music, etc. Overall though great game!

Submitted(+1)

This was really fun! I ended up playing through a lot more attempts than I'd expected.

As others have mentioned, the input controls are a bit hard to use (the best I could manage was right hand on arrow keys and left hand on ZXC, but V's a bit awkward and H is nigh impossible). The character itself, however, controls really nicely. Moving and jumping around feels good, and I really like the dash.

I found the artstyle really incohesive. A lot of the UI was hard to read because of stretched text or poor contrast, and the inconsistent pixel sizes harmed the games appearance. However, there are a few sprites that I like. The player sprite is charming, the checkpoint sprite is fun, and the hotdog enemy has some pretty good animation. Even so, future projects could definitely do with more thought put into readable, cohesive art.

My single biggest wish for this game, though, is that attacking enemies felt more satisfying.  The current melee animation is really long, way longer than an actual knife slash would be. I also found it odd that you couldn't slash while dashing. It would have added a lot more to the (already quite great) movement if you could, say, cancel a dash into a slash, letting you end your dashes early for more precise platforming. Knockback when you hit enemies would also be a great addition. Without it, spacing attacks is really awkward, and fending off those flying enemies is a massive pain.

It's a shame that fighting isn't as juicy, because fighting enemies makes the game so much more fun. After a few runs, I realized that enemies dropped cheese and that the checkpoints can heal you infinitely, so I used a strategy where I'd kill enemies to stockpile cheese for the boss fight and use checkpoints to heal instead of expending cheese. This strategy is a lot more engaging than just speeding through, and it'd be encouraged if fighting was intrinsically satisfying. (Also, speaking of the boss fight, the camera seems to be bugged when you fight it the second time.)

But overall, the core gameplay and platformer feel is pretty solid. I looked at this game and expected to play it for 5 minutes and then rate, but I was going back at this one for a good while.

Developer(+1)

First, thank you for your opinion. You saying the game was fun is a great thing to hear, as this is my first game jam
For the controls, as I play-tested the game, I got used to them, so that was my mistake of not having other people play-test the game more (my friend also got used to it). I would keep that in mind for my next game


Most of the art was added in the last 2 days, and I needed to redesign all the levels and fix a lot of bugs, so I just added it and hoped it would look great, since most of the world was a last-day feature. I wished I had used some outlines for the characters and the world in general.


The attacking was taped together as I coded the player movement a few days before the game jam. The attack was much harder, and I had to redo it multiple times, and it still has bugs, like you should be able to hit multiple enemies and give them knockback


In the last few days, I was overburnt due to having final exams in the first 4 days of the jam, so I couldn't add a lot (more enemies and bosses, more animations, more levels ...), and jucing up the game with sounds and particles was one of the things I had to sacrifice

In the end, I would like to thank you and every other guy who rated my game 
The game turned out to be good, but not as good as I wanted, but good enough for my first jam
Thanks

Submitted(+1)

Hi there. So I’m learning the controls and finding that they’re not ergonomic. If it requires me to use my right hand to move (arrows), and my entire left hand will be busy with Z, X, C, and/or also space with my thumb, how will I use also H?

I never ended up using H, in part because I also never thought of it, so it could be nice to have a reminder to use it.

The platformer is nice in itself and the wheel gives it a randomized twist that makes it different. I did find however that the wheel had things I totally didn’t care for, like more speed and less speed. I think it could be interesting if different wheel spots gave you stats for different types of things.

I also think this could be improved with more interesting sound design and music.

Submitted

It was very fun compact 2D roguelike action game with the only downside for me was input scheme was a little hard to get used to. 

but got a lot of fun out of the gacha mechanics, boss fight and dealing with different types of enemies, wishing the dash would get me a little bit i-frames

Submitted

I feel like the audio (or lack thereof) is bringing the experience down. Perhaps next time spend a bit more time on that :)

Submitted

I really enjoyed this game, i like the pizza guy you play as, it could use some polish and the enemies are hard to fight without taking damage, the bossfight with the taco was cool but there was a lot of mixels (pixel art of different sizes) that negatively impacted the games appearance. The spinning could be a bit more satisfying and structured, i see what you were going for but the fact that there is like 3 different moves ( the sword dash and knife ) didn't really mix and kind of just felt like they were there for no particular reason, i forgot about the dash when playing because it wasn't really needed. overall its a decent game with a cool art style (with a few slight problems) and some game design issues