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Cosmic Conkerers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #136 | 4.273 | 4.273 |
| Seriousness | #150 | 4.152 | 4.152 |
| Overall | #513 | 3.661 | 3.661 |
| Audio | #780 | 3.303 | 3.303 |
| Visuals | #1060 | 3.455 | 3.455 |
| Enjoyment | #1207 | 3.121 | 3.121 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
This was really creative! I concept is cool and it was fun trying to figure out how to use the different planets. I also like that we're able to get more. Great submission!
Wow! What a unique game! I wish I could speed up fights, reroll in the shop, and save loadouts, cause I had a lot of fun playing this but once I got a lot of planets I was taking more time setting up my planets than fighting. otherwise, 10/10!
Super neatidea! I think i could've used more of a tutorial or something to teach me what order/stratagies I could use because I just sort of ended up placing planets randomly until I lost. Still had fun tho :)
Loved the opening, and the different planet effects were really cool! Would have liked to have more control during the battles instead of just watching them. Overall great job!
Awesome concept! Unfortunately I couldn't really get the hang of it, as for me the only way to win was using the good old default planets in the default order, anything else led to my defeat... 🤣 But this didn't make it less enjoyable, tried a few combos here and there and was enjoying the pewpew. Great design, loved the music and sound effects as well, well done!
Ngl the concept is really clever.
You could rate mine
That was so clever!!
Initially there was a lot of reading and I didn't right away understand what the planets were supposed to have stats for but as soon as the battle started it make complete sense! Very fun!
Cool concept. Love how the planets have special abilities
very fun and unique concept!
Neat auto battler concept!
Not sure what the "pew" button did but im here for it. Fun game!
Crazy original theme!! I only managed to win a couple of battles but it was fun and wacky ^_^ I feel like it would have been nice to maybe start with less planets to understand better how they work individually. The sandbox mode was a great way to see all the planets in action!!
This was a fun concept! Always love a game with a lil' story in it.
I liked a lot of the planet art, too. Very pretty!
Where is Pluto?? just kidding xD
Interesting concept, very serious indeed.
Pluto was unfortunately taking a vacation in a neighboring solar system during the production of this experiment and was thus not able to contribute
reallyreallyreally fun game, dont forget to test my game , you have not a choice ;-;
i really like the chaos of the planets battling it out its really fun to look at hahaha hope you get great ratings!
It's a neat game, cute presentation and everything, I'd just like to point out that, for an autobattler, having so may options you don't really get to know what they exactly do and picking them before starting feels like whether you win or lose is completely random. Maybe having fewer planets at the same time and have them be gimmicky to accentuate their qualities could make it feel like I'm more in control, with so many of them at once it was hard to track down what was exactly happening. Also maybe having to choose your composition while seeing the enemy's helps in strategizing a bit, don't think it will be that unfair since they're just CPUs , you could just beef them up a little if it's too easy. Anyway, this is a cute entry, good job!
Thank you for the feedback! Unfortunately we spent so long trying to make the game actually work without breaking every 5 seconds that we only got to playtest it a couple hours before the deadline and we had the sudden realisation that it is completely incomprehensible to someone experiencing it for the first time but it was too late to fix it at that point :(
Very fun roguelike "solar-system"builder! I really like the art and SFX. I do agree with the other comments that it is a bit hard initially to make sense of how you would compose lineups, but I feel like I had gotten a decent hang of it after a few attempts in the main mode, I do think adding more progression aspects (like having less planet slots at the start) would be a good way to weave in the main way of gameplay. Over all a very fun concept that I would definitely love to see expanded upon! Currently exploring the sandbox mode and I am enjoying it a decent bit too :)
Viltrumite reference?
https://coolsushnata.itch.io/juniperdevjam
Liked your game. Please play mine