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A jam submission

Extremitite -275View game page

A top down, bullet hell, roguelike using elements to fight.
Submitted by Flowery The Flower — 44 minutes, 4 seconds before the deadline
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Extremitite -275's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#17322.9403.667
Audio#19722.4943.111
Enjoyment#23932.3162.889
Overall#27302.2272.778
Seriousness#31621.9602.444
Creativity & Theme#33761.4251.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

Well done :) I like the visual style and the audio.

Submitted (1 edit) (+1)

No spinning. Still a great game if it wouldn't lag. I really like the flow of fights, almost isaac like. I don't really like the maze like nature, I'd focus on the fighting more.

Developer

I said in the description that the spinning was in the electrons but I agree there definitely needed more of the theme. 

Submitted(+1)

I love the visual style and the lighting effects and the song is catchy, but struggling to see how it aligns with the theme of spin to win. I also encountered noticeable lag when damaging enemies.

Submitted(+1)

I really love the lighting effects!

Submitted(+1)

Fun and I love bullet hells!

I did lag a little when playing but I think that was just on my end. This was fun, loved the visuals and the audio :)

Submitted (1 edit) (+1)

The game is interesting, though I kept getting shot by enemies before I could do anything when entering certain rooms. I enjoyed the visuals more than anything, a few of the spells had very fun effects like Radium

I don't really understand how it aligns with the theme of spin to win though?

Developer (1 edit)

Sorry about that glitch I only realized that would happen 30 minutes before the end of the jam. I thought I patched it ages ago but in some if you get a specific type of world generation some rooms the enemies will see you in another room. Also the spinning was the atom's electrons but I did need that theme to be more highlighted when playing.