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Bingo Overdrive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #145 | 3.933 | 3.933 |
| Visuals | #411 | 4.000 | 4.000 |
| Overall | #775 | 3.507 | 3.507 |
| Enjoyment | #1097 | 3.200 | 3.200 |
| Seriousness | #1525 | 3.200 | 3.200 |
| Creativity & Theme | #1568 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Playing a Bingo game wasn't on my Bingo card LOL. I had fun with it! Loved the sound and audio a lot, and gameplay was really good IMO. Good job!
Thanks! Making a Bingo game wasn't on my Bingo card either, but here we are! I'm glad you liked it!
Took a minute to figure it out, but once I did I had a blast. This game is so much fun! I was able to 'solve' it after a couple of rounds with the attatched set up, but getting to that point was still a lot of fun! Great job on this game!
Ooooh! I hadn't even thought of that! Might have to nerf that one in the future lol
Thanks! Glad you're having fun playing it!
Even with the tutorial I was pretty confused on what to do
Took a bit to get into but was really fun! The shop and consumables added a lot.
A little confusing to jump into - good tutorial, but didn't make it super clear what strategies cold be employed - like the previous commenter i mostly just spammed spin and clicked on balls. That said - visuals, art and music all the best I have seen in this jam. Very polished and cool submission
This is a really fun one, I like the idea of a Bingo Roguelike, certainly one that I think hasnt been explored in the "rig your gambling" subgenre of roguelikes, and this made it pretty fun! The visuals were great and I loved the music, and mechanics were pretty fun!
This was super fun to play :) I think I softlocked myself though after I spent all my balls even when I started a new run the spin button was still disabled. Getting bingo a couple times felt very satisfying though!
Thanks for letting me know! Let me look into it (and hopefully make it before the bugfixing deadline tomorrow!)
Thanks again for pointing out that issue with the spin button being disabled in a new round after spending all balls! I've managed to fix it. The game should offer a clean playthrough without any issues now (I hope!)
satisfying but it felt more like a clicker game as i just kept clicking and spinning with no strategizing, and i felt it could have been harder, the SFX are amazing and clicking buttons feels really good (also it froze me out when i got to round 4)
Glad you liked it! Hehe yeah, it was hard to find a balance between too hard and too easy. The difficulty should ramp up towards the end of the game (Round 8), though. Were you playing the HTML browser version or the Windows version?
yeah its tricky making good difficulty for game jams, don't get me wrong it was really fun and well made, i just felt it could have been harder. HTML