Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Floor Spinner v0.1View game page

Spin the floor, direct the customers to their exits; simple as that - no work experience required, right?
Submitted by HeadfirstMissileCollider — 58 minutes, 39 seconds before the deadline
Add to collection

Play game

Floor Spinner v0.1's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#16643.1273.700
Visuals#18232.8743.400
Overall#20432.7043.200
Audio#21312.3662.800
Seriousness#21912.7893.300
Enjoyment#23332.3662.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I understand nothing , but i loved it 

Submitted

Satisfactory for the win! I thought people will walk away from their door. 

Submitted(+1)

I wasn't really sure what I was doing, but I still loved it. This is the first game I rated 5 stars for every category. The art is gorgeous, the sound gives the perfect vibe, and the main mechanic of spinning the people around is ~seriously~ fun. Great job!

Submitted(+1)

I dont think i understood the game :P

I was doing the wheel and making them spin but didnt see any difference with the customers

WIthout doing nothing they would still path to their correct shops

Submitted(+1)

The idea is very cool but there's some problems with the gameplay

1)  Customers walk only towards their dedicated shops, so you can sit and do nothing

2) you can't change the size of an area(or the difference beetwen max and min is so small i didn't notice)

but when those are fixed it'll be a very good game

Developer

Thank you for your feedback (and I'm glad you enjoyed the game!)

I could not tell how much fast the player should be able to grow the area, nor how often the customers should stop to interact with items on the map (lesson learned; don't allot a single day to tune pathing parameters), so it's good to know they're all supposed to be set a bit higher now. :)