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A jam submission

Undead ArenaView game page

Submitted by IssacChaos — 1 hour, 33 minutes before the deadline
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Undead Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#20432.6733.333
Audio#21792.3162.889
Seriousness#22282.7623.444
Enjoyment#22642.4053.000
Overall#23132.5123.133
Creativity & Theme#26452.4053.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted(+1)

dunno if it is intended. When I aim at enemies, mouse acts weird. Cant move too slow. Was hard hitting enemies at times.

Submitted(+1)

Pixelation effect is really cool, creates the fear aspect of the zombies well

Developer

Thanks! I wanted to add the effect b/c I though it looked cool combined with the lost of information at a distance made it more important to keep moving because enemies are harder to see and you need to make sure there's no baddies behind you that you missed.

Submitted(+1)

Upgrade system is fun, I like how there's a permanent progression in addition to the current run-only upgrades. I think the pixelation is a little heavy-handed, it's hard to see anything because of it. The zombies are so fast!

Developer(+1)

I will say I think you're right about tje pixelation, One thing I was debating on doing but didn't have time is having the enemies be 2d sprites on a worldspace canvas and have it bee kinda DOOM 64 -  esque for the style. I do think the zombies maybe should be a litttle slower but I also like the speed... maybe more enemy variety with a slower and a faster variant ... 

Submitted

Ooo yeah 2D sprites for enemies could be fun. Yeah different zombie variants would be cool!