Play game
Undead Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2043 | 2.673 | 3.333 |
| Audio | #2179 | 2.316 | 2.889 |
| Seriousness | #2228 | 2.762 | 3.444 |
| Enjoyment | #2264 | 2.405 | 3.000 |
| Overall | #2313 | 2.512 | 3.133 |
| Creativity & Theme | #2645 | 2.405 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
Leave a comment
Log in with itch.io to leave a comment.




Comments
dunno if it is intended. When I aim at enemies, mouse acts weird. Cant move too slow. Was hard hitting enemies at times.
Pixelation effect is really cool, creates the fear aspect of the zombies well
Thanks! I wanted to add the effect b/c I though it looked cool combined with the lost of information at a distance made it more important to keep moving because enemies are harder to see and you need to make sure there's no baddies behind you that you missed.
Upgrade system is fun, I like how there's a permanent progression in addition to the current run-only upgrades. I think the pixelation is a little heavy-handed, it's hard to see anything because of it. The zombies are so fast!
I will say I think you're right about tje pixelation, One thing I was debating on doing but didn't have time is having the enemies be 2d sprites on a worldspace canvas and have it bee kinda DOOM 64 - esque for the style. I do think the zombies maybe should be a litttle slower but I also like the speed... maybe more enemy variety with a slower and a faster variant ...
Ooo yeah 2D sprites for enemies could be fun. Yeah different zombie variants would be cool!