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A jam submission

SPINLOCKView game page

Spin! Survive! Repeat!
Submitted by LicordDev — 1 day, 8 hours before the deadline
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SPINLOCK's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#10143.1483.148
Visuals#13323.2593.259
Enjoyment#16582.8152.815
Overall#17572.8892.889
Seriousness#20232.9262.926
Creativity & Theme#27852.2962.296

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

Fun game with a good base, 10/10 game name (not biased at all)

Submitted

Not a bad horde shooter - I feel like the enemy AI could've done with some work to make them feel better, what with them just beelining over rock obstacles for the player, meaning you essentially are unable to kite or strategically buy yourself the space to breathe that a lot of horde shooters benefit from having.

But for a game made in seven days, this is pretty good. The animations feel good for the main weapon, and the general game loop is a neat one.

I'd maybe have integrated the wheel into the environment somehow - have the player physically go up and maybe shoot it to spin it, instead of a UI popup, to really make it pop. CoD: Zombies shined because of the mystery box, and the uncertainty of what you'll get, coupled with seeing all the options tick by. Having it physically in the space also works - it brings the player in, and makes them have to think their approach through.

Sounds do need a bit of work too - and with the right work I could see this making a really fun little co-op wave defense game that harkens back to the old school shooters of the 360 era.

Submitted

A nice game, not allot of fps games developed in this jam so love to find some good ones! Some small complains would be to add damge taking sound, make the map bigger and make the zombies slower ( or atleast mix and match between fast and slow ones ) make the map a tad bit less crowded as I got stuck many times, BUT the idea is lovely and reminded me of the good old days of black ops  2 zombie

Submitted

Really serious and i like the meca i don't find another idea like this great job !

Submitted

As soon as the player got spawn, It got too much serious.... Btw... it was fun....

Submitted

I agree with all the other comments! Thanks for the game :) 

Submitted

This is my kind of game so I downloaded it some smooth buttery framerate.

Great idea to mix a wave based arena shooter with the gambling elements with the wheel. I liked the moments of anticipating, and hoping to get the full health upgrade for example. The shooting, moving, reload felt really polished.

I think some small things could help to improve my experience. For me I often got surprised that there was a bunch of enemies behind me hitting me in the back. If the enemies had grunting sounds or something it would be easier to "read" the situation and then try to adapt to it. I think similarly with enemy spawn points and level design with the rocks it all feel quite chaotic. I think chaos and reaction based shooters can work as well, but perhaps there are some things that needs to be balanced. So that there is some order in the chaoticness :)

Overall very nice game, I had alot of fun playing it!

Submitted

I really enjoyed the shooting part, like many others here have pointed out as well. Well done!

Submitted

gameplay was fun visualy its very nice and clean but i think the zombies where a bit fast

Submitted

The gunplay is executed very well. the spin mechanic was good clicking spin still shot the gun, and you could spin a couple of times before it moved on the the next wave. I also didn't notice any drastic changes with the wheel effects. That said it was still pretty fun!

Submitted

Its a bit rough around the edges, the terrain is hard to navigate and this one comes to preference but I like faster sensitivities that what the game had. You're able to double spin the wheel as well which breaks the wave system. I think if you want to update this project after the jam, then you should remove the ammo reward and only give the full health reward if you're injured, I thought the rewards were really lackluster until I started getting lucky on a 4th run. and got things like double damage.

That all being said it's still not bad, I can see the potential that would come from a bit of polish and more time given to you, the system you're using allows multiple guns so maybe even feature unlockable guns through spins, and with a real level or two and I could totally see a really good end project here.

Submitted

Feel for shoot is VERY good, graphics on point. Enemies can get stuck easily and when the spin ui appears ur still in the aiming mode, your head moves and you shoot when you click

Submitted

The game has a lot of potential, but I don’t think a reward spin should give you something basic like ammo. The reward should be much more exciting—something that creates a real “wow” moment.