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Spin Inc's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1399 | 3.273 | 3.273 |
| Audio | #1945 | 2.500 | 2.500 |
| Overall | #2179 | 2.600 | 2.600 |
| Enjoyment | #2353 | 2.364 | 2.364 |
| Creativity & Theme | #2494 | 2.545 | 2.545 |
| Visuals | #2519 | 2.318 | 2.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
blacked out and came to 3000 spins later
my finger hurts from pressing f 10/10
Hahah, I wouldn't call it a disaster -- in all seriousness ( :O ) I'm so curious what the full initial plan was gonna be! Regardless, even with the time crunch, I feel if you'd put colliders on the desks and set up a weirdly long office, I feel like you could have had a interesting racing/speed game on your hands. Maybe spinning at different speeds would grant different abilities, no spinning might make you move faster, spinning a little fast might throw off movement a little bit but let you knock over obstacles, and spinning the fastest might make you start flying? Just riffin here.
Also, tell me why the sound design is like... weirdly good? For one, I've never heard such an accurate 'bumping in an office wall' sound before.
Anyway, congrats on submitting, and don't stress too much about misjudging scope, solo dev is hard and such is par for the course on early game jams, haha. The opening cutscene to my game just... became the whole game lol. Hope you'll keep at it and take on more jams in future!
That progress bar is evil though.
I have been very inspired by the CRPG genre as of late. (Judging by the writing in your game, I think you would absolutely adore Disco Elysium if you haven’t already played it).
The main idea was to be a Corporate-styled RPG where you battle other office workers, collect XP, and level up. But then all the classic skills like STR, INT, WIS are all greyed out and you can only put more points into SPIN and maybe equip other Office Chairs.
Then you can elevator through a few levels and maybe have a boss character at the end.
My primary challenges were UI aesthetics and making the combat feel how I wanted.
The piece I was most proud of was actually the procedural office generation tool I made to take a B/W png and automatically generate the base level structure. It would have made adding additional levels much faster.
We spin forever
This game is a true exposition on the noble art of spinning in a chair. I genuinely believe no other piece of art has captured the sheer wonder, majesty, and life-affirming fulfillment of chair spinning so perfectly. It reaches deep into the soul, awakening the long-dormant artist within us all—or at the very least, the office worker who hasn't spun in their chair since HR got involved.
And the spinning itself... oh, the spinning! Splendid. Transcendent. If only I could spin like this right now. I'd strap a tiny fan to my hat just to survive the unbearable heat currently tormenting my country while I pirouette toward enlightenment.
Truly, this is fine art, good sir. Five revolutions out of five.
Totally a very very very very very serious game. I loved spinning.
I can totally see the serious vision behind it. But come on, I can't really rate it high when I've seen so many actually great games here already with probably more to come. It's creative and funny, but that's about it.
Reminds me of why I left corporate employment. Spunt 10,000 times. Thanks for making a game!
If spinning around like this was my job id quit
This game is a metaphor for life as it spins out of control
Definitely nails the corporate office job vibe XD