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Seriously???'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2614 | 1.984 | 2.625 |
| Enjoyment | #2622 | 2.173 | 2.875 |
| Seriousness | #2638 | 2.457 | 3.250 |
| Overall | #2847 | 2.154 | 2.850 |
| Visuals | #2849 | 2.079 | 2.750 |
| Creativity & Theme | #2990 | 2.079 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Really good, I like how you not just implemented the seriusness of the theme instead of just the spinning!
Thank you very much! I tried to check all the boxes of this jam. I had already planned everything from the name of the jam, but theme little suprised me, it took me a whole day to replan and implement that mechanic back. But it was worth it, game has more potential to be fun right now!
This was amazing! I loved how you treated "seriousness" as theme to follow as well as the spinning. I absolutely loved the way you implemented emotions as forms of buffs and debuffs lol. like confusion making the controls invert? GENIUS!
The laser mechanic tbh reminded me a bit of the laser to gold mechanic in lego games!
Overall, super polished and fun. The foundation's pretty evergreen, so I could see you adding plenty of additional mechanics to make the game feel more "full" and varied in the future.
Great job guys!
Thank you from the heart. This is really nice to hear. Someone supporting me for doing what i enjoy and love, and giving opportunity to have fun to other people is truly amazing feeling. I'm really glad you enjoyed it. I will continue to improve it and maybe release it big if time permits me!
Pretty fun and polished with a great overall game feel. A bit easy though. Also, I didn't find myself that interested in the result of the round timer roulette. Wonder if it could be interesting to have a positive emotion each round in addition to the negative one?
Also hit what I think is a bug where "straightforward" never went away in subsequent rounds.
Thanks for playing. I was actually planning to add positive emotion, which you would earn by dealing enough damage to enemies, but ran out of time unfortunately. Didn't have time to make game a bit more difficult also. Life had other plans.
I will look into the straightforward bug.
Thank your review, its my first helpfull critic as a game dev. It means a lot.
No problem!! Enjoyed the game, I think what you have here so far is really solid :)
P.S. I definitely understand running out of time, my game is hardly functional >.>
I will give it a shot. There is no bad game if you have passion and will!