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A jam submission

SycamoreView game page

A game made for the Juniper Dev Game Jam
Submitted by DominoSv, Mimi — 7 hours, 57 minutes before the deadline
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Sycamore's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#1414.2654.265
Enjoyment#1774.0004.000
Overall#2753.8763.876
Audio#3863.6183.618
Visuals#5253.9123.912
Seriousness#8203.5883.588

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

man this game is awesome my pc almost crashed from all the upgrades at the end 

Submitted (1 edit)

One of the most polished Game.

Submitted

This is a really pretty and satisfying game to look at! I don't think I was very good at it and it sounds like other commenters got a lot further, but I had a nice time trying it out!

Submitted

This game is really relaxing and also very engaging. I love the music, it was a perfect fit for this kinda game. I did have a few times where some bombs seemed to spawn right in front of me so maybe the spawn distance for debris could be a bit further, but I had a ton of fun with this one. Great job!

Submitted

Very nice relaxing game :D

It did start running at 1fps near the end though, but that's understandable, it's still going as I'm typing this lol

Submitted

This is a gun game! I really like the concept, what a great interpretation of the theme. I think the balancing may be a little bit off, but it was very fun to see my multiplier go into the thousands haha. Well done.

Submitted

I could spend an entire afternoon on this game. It’s really enjoyable. My only issue was with the depth perception.

Submitted

Immediately jumping into this game, the graphics are really beautiful and I absolutely love the gameplay and the upgrade selection there is right now! The depth perception between the player and the collectables was a bit of a struggle at first, but it doesn't become a problem later when you can suck up the collectables with the upgrade. I absolutely love Katamari Damacy which I assume it was inspired by and this was a lovely take on it! This game was really fun and satisfying, amazing work!!

Submitted

Really addictive and fun game that incorporated the theme really well. I had a great time playing it, and it had such a relaxing, chilled vibe throughout. Great job!

Submitted

Pretty cool game, I love the art style, keep it up!

Submitted

I loved my time with it, it was so chill and just overall fun. Really great interpretation of the theme. Great job

Submitted

Hi there, since you commented on mine, I shall return the favour haha

Firstly, I managed to make the game slow down to like 5 fps because of how much was happening LOL so that was hilarious.

At first of playing this, I was confused by what I was doing because there was no “how to play” so I was just thrusted into the playing field but the more I played it… the more I semi- understood?? I thought you were supposed to fall somewhere, and so I kept moving forward to where the hill went down. I got more upgrades and managed to get to the water… so that’s my playthrough done haha

The spatial awareness of where my seed is and where the objects I am collecting are… was a bit difficult to determine. But I had a nice time with it regardless lol

Submitted(+1)

pretty good! the visuals feel a little off and its hard to tell how far away my players hitbox was to the acorn things :^)

Submitted

I was going to stop playing on the first spin but then I saw "Upgrades". Amazing incremental game I loved the katamari inspiration

Submitted

This is such a unique take on the theme, I really enjoyed it!! The sound design was really good aswell!

Submitted(+2)

I don't think I'll be seeing the ground again. I've been like this since about x200. I am the best seedling the world has ever seen. Or maybe I've become an eldritch horror beyond seedling understanding. There is no god. Only number go up at like 1 frame every 5 seconds.

Anyways, this was pretty cool and fun to play. Super simple gameplay loop that makes it easy to just come back to and do a couple rounds to see how much better you can do. I really like it. Only real problem I had was depth perception. It was hard to tell what I could and couldn't hit/was on target to hit. Once you get some mass it gets easier (Especially thanks to the Katamari upgrade), but the start of the game was a bit hard to get a foothold in due to me struggling to hit things at first. All in all though, this was awesome! Great work on making this!

Developer

Lol 😆, I definitely didn't expect this, might have to tweek some of the upgrade values a bit. But I'm glad you are enjoying the game

Submitted

The art in this is gorgeous!! it was a little tricky to tell what things I was in line with, like at first i wasnt hitting anything because i was going for acorns that were closer to the camera. But i got it eventually. I also really liked the upgrade feature :)

Submitted

Beautiful!! it took some time to understand where in 3D my player was, and times where I swear I was in range for something but perhaps it was already too far above me? But as I adjusted and got upgrades I was really able to sweep across and have some satisfying snowball effects happen as my range increased. Great job!!

Submitted

Quite a solid idea here - instructions are pretty clear and concise. I couldn't really feel much of an effect from the upgrade system - was it functioning? I encountered a pretty funny bug towards the end of my play session where the tree that was planted kind of freaked out and turned into this stretchy abyss spanning the entire map. Not ENTIRELY sure how I caused it but I think it had to do with me colliding with a red balloon right before hitting the ground.

Submitted(+1)

Strangely satisfying gameplay. Something about it just itches your brain in a good way.

Viewing comments 24 to 5 of 24 · Next page · Last page