You can crank it while moving around if you don’t stop interacting after a stall. Simple but nice lil game. Not sure how much I like the dithering at full resolution.
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OVERDRIVE_game_jam_version's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #94 | 4.029 | 4.545 |
| Seriousness | #250 | 4.029 | 4.545 |
| Overall | #349 | 3.803 | 4.291 |
| Visuals | #403 | 4.029 | 4.545 |
| Enjoyment | #843 | 3.384 | 3.818 |
| Creativity & Theme | #1052 | 3.546 | 4.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I'm blown away! A spooky, dread-filled experience. Remarkable that you managed to do this in such a short time frame.
I had a lot of fun with this one! It is quite polished, and I'm very impressed with what was accomplished in just 7 days. Nice sound design and gameplay. I played this game much longer than most games in the jam so far. Something about it kept me engaged and on edge the entire time (not sure what was going to appear behind the drill).
I don't think I have ever pressed a keyboard faster than when that drill appeared behind me
For a one-week game jam, what's been achieved here is pretty remarkable. The aesthetic is fantastic, the Iron Lung inspiration for the machine comes through beautifully, and the sound design is really poliched. The atmosphere strikes a wonderfully strange balance: weirdly cosy with a constant feeling that something could jump out at any moment! This is one I'll definitely be keeping an eye on after the jam. Excellent work, well done!
Amazing atmosphere. The clunks of the controls, the puttering of the engine, the creaking of the metal cage; they all come together beautifully.
That said, I feel the gameplay needs balancing. I was overdriving the engine just for the sake of something to do. When the threat actually arrived, I had just pulled the lever to vent and stop the engine, so there was nothing I could and the moment fell flat. I'd already gotten bored of the mechanics by then, so I felt no motivation to try again.
You have a diamond in the rough, here. It just needs polishing. Considering you built this in 7 days for a game jam, that's honestly the best possible nitpick I could give you. I hope you keep working on this.
You hit the nail completely on the head. That exact Overdrive/venting dead zone was the biggest mechanical flaw in the build. Players could just cheese the timer or get completely stranded with zero counterplay. Massively appreciate the 'diamond in the rough' comment, that's exactly the fuel I need. Checking out The Gunktown Gazette next!
The tension of managing heat while something’s hunting you from above is so good. Loved deciding when to risk the Overdrive push. Cockpit gauges sell it too!
Really great game! The atmosphere is crafted wonderfully - gives strong Iron Lung vibes, were you inspired by that? Either way well done!
Really great Iron Lung aesthetic and novel control scheme. Good job!




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