Nice interpretation of the theme! The cranking mechanic worked pretty well and had nice acceleration/deceleration effect. I wasn't really sure how to best respond to the flashing red builds or if there was a way for me to target specific buildings that were being effected? It seemed as long as I kept at a steady pace things seemed to just work out.
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Overclocked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #918 | 3.529 | 3.529 |
| Audio | #970 | 3.176 | 3.176 |
| Visuals | #1195 | 3.353 | 3.353 |
| Creativity & Theme | #1343 | 3.353 | 3.353 |
| Overall | #1373 | 3.153 | 3.153 |
| Enjoyment | #2367 | 2.353 | 2.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
First off, I love the original power grid idea. I also enjoy music a lot, so the fact that the whole city is dancing to the beat is amazing. At first I struggled to figure out whether red flashing lights mean too little or too much spinning on my part, but after two explosions, I now know. Fun game, but I would find it more satisfying with some indicator of when I'm about to explode. I guess it's skill issue but I would enjoy it more. Overall very nice game.
Very fun and creative core mechanic! Maybe I'm just dumb, but I feel it could use a tutorial, or a description of the controls. The first few tries, I was pressing buttons and trying to spam click the wheel, rather than holding and rotating. I also don't know if I'm effectively handling the emergencies by just clicking the buildings that light up red or not. But the audio, visuals, and atmosphere are all top notch!
I loved how it felt to just spin the thing, on my first go, I literally just spun the thing to destruction because of just how enjoyable it was to watch it go through its different stages. However after that, it just kept randomly blowing up, I'm not sure what I was doing wrong, and I didn't see the city give me any emergencies
Great job :)
Art and sounds are really good. Explosions were nicely crafted. The theme/atmosphere is very interesting as well.
During the plays for some reason I was unable to get the wheel to spin, but it was making sounds. It made it hard to tell if I was moving fast enough.
Thank you so much or the feedback. I leaned into using visual cues for this. By default, all the buildings demand the same amount of power, but every 15 seconds or so, one specific building will suddenly demand a power spike. If you look closely, you'll actually see its windows flickering red when that happens! I really wanted to add some sound effects for it too, but I just ran out of time!
Fun! i keep blowing up. Simple but well executed, i have no notes. Good art too.


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