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A jam submission

Spin of FateView game page

A platformer where spinning cards changes your run.
Submitted by ElGp — 2 hours, 52 minutes before the deadline
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Spin of Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#20432.6733.333
Audio#23252.2272.778
Overall#28852.1202.644
Enjoyment#29371.8712.333
Seriousness#31621.9602.444
Creativity & Theme#31731.8712.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

The idea is really cool in concept, but i don't feel like it's taken advantage of enough, the cards are always the same from my experience, so you can just pick the four easiest cards and play a normal platformer, in my opinion, the game would have benefited from cards that change the gameplay way more broadly, which is easy to say and i know it would have been hard to program.

For the platforming gameplay, i encountered what felt like a bug but might be the result of the drunkard card, i was permanently stuck in the spin attack animation in the air, and when i landed i was still spinning and i couldn't jump until i initiated a spin attack, then i was grounded until i jumped again, like i said this might be intentional from the drunkard card but it surely didn't feel like it. There were also some typical unity 2D platformer bugs, such as getting stuck on corners, fixing those doesn't take a lot of time and would have added a lot since they are pretty easy to encounter.

While the gameplay might not be the best executed, the vibe is really well done, creepy music, creepy character, creepy enviorment. A lot of points from visuals and audio. To be more specific, the game is missing some polish in this department too, some hit indicators would be nice to know you're dealing damage to the enemies, and while the music is really good, some more sfx would be great and maybe you could skip on the waterfall audio, which in my opinion doesn't sound too good and the loop is very noticeable.

As some others have said, the theme and seriousness are a bit lacking too, you don't spin to win, you spin because you are forced to. In the platformer this is better as the spin attack is actually really useful and helps you "win".

Developer(+1)

Thank you so much for the detailed feedback!

I completely agree with you about the cards. While there's still a chance that the cards you pick won't be the ones you end up with after spinning the wheels, I think it would be much more interesting if selected cards were removed from the pool so you couldn't always rely on picking the same ones.

The spin attack issue is definitely a bug 😅. The Drunkard card only modifies a few stats, so that behavior wasn't intentional. I'll try to push a fix for it soon. Thanks for letting me know!

As for the platforming bugs like getting stuck on corners, I unfortunately didn't have much time for playtesting before the deadline, but I'm already looking into those and hope to fix them as well.

I also agree about the lack of polish. Most of my time went into building the card and spinning wheel mechanics, so I couldn't add as many sound effects and visual effects as I wanted. Adding hit particles, more SFX for the player and enemies, and making the music loop more smoothly are all things I'd like to improve.

Thanks again for taking the time to play and write such detailed feedback!

Submitted

The idea of creating a world from cards at the start of the game is extremely creative, and the transition animation turned out great.  Congratulations to the developers!

Developer(+1)

Thank you so much! I'm glad you enjoyed it!

Submitted

Interesting game! However, I think the "spin to win" theme feels a bit loosely connected. I also found the gameplay quite challenging. While that's not necessarily a bad thing, in game jams it's often better to keep the difficulty more accessible, as some players might get frustrated and stop playing before experiencing everything the game has to offer. Overall, I think you did a great job, well done.

Developer

Thank you so much for the thoughtful feedback! I completely agree with you about the difficulty. I had a few ideas to make the game more accessible, but I ended up running out of time before the deadline.

I also wanted to lean much more into the "Spin to Win" theme. One idea was to let the player rotate the table to change the level layout, along with adding more spinning mechanics during the platforming sections. Unfortunately, those ideas had to be cut due to time constraints.

Thanks again for playing and for taking the time to leave such helpful feedback!