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Lone Wrangler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #464 | 3.947 | 3.947 |
| Audio | #923 | 3.211 | 3.211 |
| Overall | #1054 | 3.326 | 3.326 |
| Visuals | #1240 | 3.316 | 3.316 |
| Enjoyment | #1459 | 2.947 | 2.947 |
| Seriousness | #1503 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
A very fun game. The lasso is a bit cumbersome to get used to, but it isn't the worst thing in the world. I like how the cows leave poop behind allowing you to track them. It adds a little bit of strategy and makes you feel like you are actually hunting these animals.
Really Fun Game. took me a minute to realize how the controls worked since i though the smaller cursor was for aiming and catching. But other than that it was really creative use of the theme and and the art had a nice Stardew vibe.
Good concept ! The mechanic is a bit hard but really good idea ! Good job !
Thankss, glad u liked it
Giddy'up! Had a good time lasso'n up that there cattle. That mechanic is neat, nice work!
Thankss fo playing, so glad u had a good time!
Cute artstyle and fun idea. The controls were a bit confusing at first though
Thankss, and yes they are confusing, but glad u liked it
I loved the art, I think everything about that aspect was awesome! The thumbnail made me click on it, so first impressions were great. However I did spent half of my time trying to understand the way you use the lasso! It wasn't until I read the comments that I realized I'm not doing it right - initially, I thought it was the mousewheel spin. But you need to actually circle your entire mouse on the mousepad to make the lasso mechanic work. Once I got it, I really thought that it was so creative how it was done. What a cool way to use a lasso. Definitely one of the top games I've played so far in the jam!
I loved the art, I think everything about that aspect was awesome! The thumbnail made me click on it, so first impressions were great. However I did spent half of my time trying to understand the way you use the lasso! It wasn't until I read the comments that I realized I'm not doing it right - initially, I thought it was the mousewheel spin. But you need to actually circle your entire mouse on the mousepad to make the lasso mechanic work. Once I got it, I really thought that it was so creative how it was done. What a cool way to use a lasso. Definitely one of the top games I've played so far in the jam!
I loved the art, I think everything about that aspect was awesome! The thumbnail made me click on it, so first impressions were great. However I did spent half of my time trying to understand the way you use the lasso! It wasn't until I read the comments that I realized I'm not doing it right - initially, I thought it was the mousewheel spin. But you need to actually circle your entire mouse on the mousepad to make the lasso mechanic work. Once I got it, I really thought that it was so creative how it was done. What a cool way to use a lasso. Definitely one of the top games I've played so far in the jam!
Omgg, thanks for playing and leaving your feedback, I think the controls need to be explained better tho hahaha
Such an original take on the spinning theme, I love it! Great job implementing the lasso and I had no issue with it, other than being a little bit hard to aim but not frustratingly hard. Would like to see this with a time limit and being hired to catch and return farm animals
Catching and returning the animals to the barn was also one of our idea but unfortunatly we did not have enough time for that. But we are so happy you enjoyed it! Thank you!
I liked the core mechanic a lot! a lasso as the object to spin is a incredible cool mechanic, along with the main menu photo and the music, I'm embarrassed to say it did delivere a cowbow power fantasy. LOL
It does suffer from common jam problems tho, the game stretches out and stops being fun, specially since it's not clear what is the ultimate goal. (Was the timer a limit? or was it to find all the cows you could in that time?) Ultimately the map was too big and the cows so dispersed it felt a bit like a chore after a bit of time.
Thanks for the feedback, the map being that big is my fault. About the win con It should be more clear ngl, thanksss for playing
Ahh, a fellow "spin the mouse" gameplay enthusiast! Applying the spinning of the mouse to a lasso is a very interesting gameplay mechanic, makes it tough yet fun and fair to aim at enemies as opposed to simply pointing at them.
Yeah, that was our initial idea, for it to be fun and challenging, Thanks for playing
hello fellow cowboys, this lasso mechanic is super interesting! still need to master it but managed to catch some fine cattle! good job!
Howdie, so happy you enjoyed the game, thanks for playing
Duddee how did you do that lasso mechanic?? It's sick! I would love to learn how u coded it, it feels really nice and intuitive. Its satisfying to line up a cool long range shot.
I also rly like the spritework, its a rly fun environment!
I was able to catch 20 cows!!
Thanks for playing! We record the motion of the mouse over the last 1.2 seconds and use that information to calculate the mouse's average position and speed. The average position of the mouse determines the direction in which the lasso will be thrown, and the average speed of the mouse determines how far it will go.
Every frame, we add a struct with the current game time, mouse position, and mouse speed to a List. We calculate the mouse speed by getting the vector between the mouse's current position and its position last frame, calculating that vector's magnitude, and dividing that magnitude by TIme.deltaTime. (speed = distance/time)
So we have a list with a bunch of structs that have a timestamp, the mouse position at the given time, and the mouse speed at that time. We then loop through the structs in that list to calculate the average position and speed of the mouse. When looping through the list, we skip and remove any items that were added over 1.2 seconds ago (by comparing to the current game time), then sum up the rest and divide by the number of things we summed together. That gives us the average position and speed of the mouse over the last 1.2 seconds.
We use Camera.main.ScreenToWorldPoint to convert the average position of the mouse from screen space (where it is on your screen in pixels) to world space (where it is in the physical game world compared to other GameObjects). The lasso is thrown from the player towards that point, and the final distance it travels is scaled by the average mouse speed we calculated.
When the player releases the mouse, any cows within a certain distance of that final position are captured.
Hopefully my explanation wasn't too confusing!
Ah I think that makes sense, thanks for the details! Pretty cool!
Lasso mechanic is pretty fun and works well! Nice art too. Feels like there's a lot of downtime where there are no cows to wrangle though, at least at first. Would be cool to see this expanded on in the future.
Thanksss, I hope we continue improving it
I did encounter a bug during my playthrough. When I spin my mouse fast the lasso indicator would go past my view. I don't know if I like that or not. But overall, this was a fun game to play. Love the graphics as well!
There's a sensitivity slider in the options menu that might help!
I liked the idea of spinning the mouse to charge the lasso but found it awkward at times, the big circle showing the lasso area doesn't really represent the real lasso target so most times I missed the cows when I tried playing with this mecanic, so I started to instead go right next to their faces and spam click which worked much better lol (sorry)
Ohh, thanks for the feedback, we fixed it already and the game is now ready to go, thanksss