That was HARD! I'm not sure if I'd like it more if you had to drive and manage the wheel simultaneously (which was the case with the main level, which I found very difficult), or if they were separate (which was the case with the boss, where I completely ignored movement). In either case, I'm very impressed with the creativity of the mechanic!
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TEKTONIK RUSH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #40 | 4.391 | 4.391 |
| Overall | #160 | 4.000 | 4.000 |
| Audio | #182 | 3.870 | 3.870 |
| Visuals | #195 | 4.304 | 4.304 |
| Creativity & Theme | #514 | 3.913 | 3.913 |
| Enjoyment | #673 | 3.522 | 3.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Amazing visuals especially, really nice job with this one! It took me a little bit to get used to controlling where on the circle to hit, it wasn't too intuitive but I got there in the end. The "boss" was also a little underwhelming as I could just back off and heal whenever I needed to, I would've preferred a full heal into not being able to heal while fighting it. But that said, I enjoyed my time with it!
Metagame cog 120/126
Very nice retro astatic I appreciate your commitment to it in even the GUI. The gameplay is very fun having to juggle your attention between the rotor for repairs and the map so you don't crash into anything is enjoyable.
Hey hey, cool another drill game! :D (and somehow our drills have a simmilar style^^)
Really love ur art style. Feels very polished and u got a nice drill feeling :)
Good work! :D
Definitely something different, was difficult to get the hang of, maybe the blue marker could stay active for a bit longer, felt it was impossible to get a few times. Managed to get through on my 2 try after figuring out what I was actually supposed to be doing (which took another 3 tries lol).
I liked the visuals, very retro console. Great job!
The HUD, tiles, and animations are stunning, and the overall aesthetic is put together very well.
Yes this is very tricky to deal with during development. I'd say, get a lot of people to playtest it (which you probably have), so you have a good range of people to adjust the difficulty accordingly. Also, I realised that in a lot of situations, I did not mind the difficulty if there is something that shows me I am close to reaching the goal and the game gives me feedback. In your case, you can see cracks forming in the rock, which shows me how damaged it gets. If I did not have that, or if the visuals and audio were not here to keep me engaged, I may not have been so patient. So again, well done!
I beat the final..b.rock?!
visual and sound are very well made, and the game is enjoyable!
I have deep fondness for this art style. The UI really brings you back to the 80s sci-fi (star wars, blade runner, alien). The only complaint is I wish it was a little longer (good length for the game jam), which is mainly because I wanted to play it more. The controls were smooth and the sidebar mini game was a nice touch. Great work setting the narrative and creating a great experience.
I enjoy the retro look and I like how you set up the UI it's very pleasing to look at! I enjoyed trying to get to the end avoiding all the bombs





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