Play game
Spin Square's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1119 | 3.077 | 3.077 |
| Enjoyment | #1221 | 3.115 | 3.115 |
| Seriousness | #1601 | 3.154 | 3.154 |
| Overall | #1838 | 2.838 | 2.838 |
| Creativity & Theme | #2172 | 2.769 | 2.769 |
| Visuals | #2865 | 2.077 | 2.077 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.

Comments
Glad the controls were so simple since it was just right-click, but I couldn't win this one! It was confusing to have it seemingly target enemies on its own, so I never really know how much I should control the spin or how much I should let it do its own thing.
If you continue to tinker with it after the jam, it would be nice to have descriptions of how the upgrades work so I could better understand them as I pass each level.
Nice work. The fact that enemies attack in bursts opens the door for a strategic approach to the game. I think expanding the game with more attack patterns could be interesting.
The sound effects are very satisfying, It's very fun to upgrade and just ram and bounce into many enemies at once. This can be expanded into something longer!
There's a good base here, I liked that the game slowed down when you were spinning and I loved ricocheting between enemies. I think it just needs a bit more game feel, like a slight screen shake when you hit things and some extra effects when the game slows down.
Metagame cog 67/126, shame the game didn't actually give me a cog, but I have my ways. :^)
I liked this game. The hits when you hit the circles are very juicy and satisfying.
Like some others have stated I wish there was a tutorial. It's obvious what Launch Upgrade does, but I wasn't so sure about Health Button and Spin Upgrade. I was also unsure if I was even aiming where I wanted or if the spins were just random.
Fun to play, lacks tutorial but other than that its a good twist of break block.
Funny concept for the theme. :)
Was a bit hard for me to really understand what the upgrades do and how they impact on the game. Maybe a bit more clear label or some description would help there :)
But overall a good result <3
in the starting level i could just let the game run and i would win but later on i had to actively control the square. Overall the difficulty spike was good, the visuals and upgrades could use a bit more work, but the base mechanics kinda slap
I really enjoyed the actual gameplay a lot. Like some other people mentioned, dodging the bullets felt impossible and also idk if it was just on my end but the upgrade menu text was very blurry (still readable). The music slaps tho!
You have the beginning of a pretty fun game here. I think with just a little tweaking and polishing the experience would be much more enjoyable. I didn't feel like I had any way to avoid the enemy bullets, especially with them shooting multiple at once. The addition of varieties of enemies, clearer waves, better controls would make the game feel more complete. Overall, good job!
What I liked
what I’d like to see more of
I actually really like the base mechanics of bouncing around, and the music and soundeffects fit really well. But it does still feel very unfinished, in terms of Ui & textures, and it does have some bugs, like enemies spawning outside of the box or the music stopping. And the control of the character fels very stiff and not that fun :/. Still a great base to build on.
The game is based upon a cool idea, and it has the possiblity of something that could be fun, but the game doesn't feel finished. The UI isn't very informative, and the character doesn't feel that fun to control. Bullets can just stay in one spot, and it doesn't feel like I have much control over if I get hit or not.