Fun game! I like the sword spinning mechanic, though it did feel a little to miss. Wish I got to see my goblin holding the sword, but it was still a great game and I enjoyed the art!
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Unhandled's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #911 | 3.333 | 3.333 |
| Creativity & Theme | #953 | 3.600 | 3.600 |
| Seriousness | #1402 | 3.267 | 3.267 |
| Overall | #1436 | 3.107 | 3.107 |
| Visuals | #1750 | 2.933 | 2.933 |
| Audio | #2103 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I love the timed attack mechanic! Getting the sword going super fast feels soo good. I just wish there was audio it would add so much juice. Great job! Don't stop making games!
Really fun, loved the combat, felt very satisfying to hit enemies.
Little fun game :) Those combos feel good. Overall, good entry!
After beating the boss with a club a message appeared, but I could not read it as I was clicking for my next attack and clicked through it. It id put an apple in the bottom left. I was not able to mouse over or click on it to get more info, but it would be nice if you added a way to see what those things did. That display area feels a bit big, especially since it doesn't seem to do more than show what power ups you've collected, and could probably use with downsizing.
I started by playing with the goblin, since that was in the description. It took a bit to get the hang of it, and I died a couple times to one of the bigger enemies that must hit hard. Then I was able to get through and best the 2 big bosses and get a win screen.
The colored squares showing the open doors works, but could use with updating to something nicer.
The combo system was nice and really helped in dealing with stamina.
I tried again with the skeleton. It was much nicer with the stat boosts. That time I got a bonus item in each level, so when I beat the final boss and got an item, it appeared outside the bottom left area for items. That playthrough I also had some trouble getting to the boss. It initially felt like the paths leading out of each room were random, but then I noticed a pattern and when I entered from a certain door, that decided which doors were available to exit from. I seemed to mentally block myself from the right path that time as I went in circles for a while checking every side passage before I finally found the right pattern of rooms to get the door to the boss room.
This was a fun little game. The UI could use a bit of work, but the core gameplay mechanics work well. The goblin sword was cute, and I like the curse of you becoming the sword for the theme. It also took me a while to use right click and find that it swung in the opposite direction, as I just saw both were options and did not register they might be different. It might be worth adding something about each being a different direction, or just leave it up to the player to discover.
it says "The developer has not uploaded a game yet", nothing to rate


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