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A jam submission

LoyaltyView game page

Domino Solitaire Dungeon Crawler
Submitted by Akzidenz (@groteskly)
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Comments

Submitted(+1)

Very interesting mechanics. Its promising

What I liked:

  • Cool dominoes + dungeon crawler/exploration combo
  • A tutorial, makes the game feel very complete
  • ambient music and nice graphics

What can do better:

  • Played a few rounds but wasn't clear on what I'm trying to achieve. Felt a bit long because of that, no clear goal.
  • Would prefer drag and drop, clicking feels awkward. I've seen click auto places the dominoes or drag/drop.
  • Dominoes SFX would really help
Developer

Thanks for the feedback! It was initially drag & drop but it worked really, really badly for trackpads :

Submitted(+1)

I think this is a good start to an interesting game: I don't know dominoes very well and I think it's an unique exploration mechanic.

I liked that I could hover over the dominoes to see which ones I could use and which ones I could not.

Things I would liked to have while I was playing:

  • Colored pips: pips for a 1-tile are color1, pips for a 2-tile are color2, etc.
    • This is just an easy way to visualize what you have to work with:  You have lots of this color: they go together.
  • Always start with at least one double tile.
    • The double tiles seem to be the best way to branch out: starting out with one let's the player do more things.
  • New idea: there are '?' markers in undiscovered areas: maybe these could be unlocked in rooms.  Excavate to here to find something neat.

I found 6 relics and upgraded my dumbbell to +4.

Nice job!  Looking forward to more!

Developer

Thanks Xed. Great feedback as usual. Coloured pips is a good idea and I love the `?` idea.

I will have a think about forcing starting doubles. I've considered it but I'm resisting rigging the deal because it means having one more thing at the start of the game that is difficult for the player to absorb. In my many, many hours of play testing, I think there was one time I got an opening hand that couldn't be played strategically to make it to the second hand, with or without doubles. Maybe having 1/100 like that is too much though, and I will think about visibly shuffling dominoes back into the pack until the first double is pulled out.

Submitted

very atmospheric puzzle game. Interesting idea of using the domino rules. Some of these are a bit obscure though, but I may not remember all the OG game rules… Music is very well chosen. Are there sounds? I think some basic woody/clicky sounds and card flush effects could add a lot to the game feel. Keep at it!

Developer(+1)

Thanks a lot! When I started researching, I wasn't able to find any commonly agreed standard rules, only countless rule variations (along with formalised rules for specific variants like Mexican Train). I also added this constraint where you are bound by a strict grid and you have to make your turns matter by playing doubles strategically, rather than allowing the player to turn whenever they like. So the rule set is a very customised one. I tried to communicate the essentials through the tutorial tips without overwhelming the player with info dumps but it's tricky to judge how much is just enough.

Glad you like the music, you're the first to mention it! Sound effects were a casualty of the time-limit, sadly, but I may go back and fill them in before I lose the momentum.

Submitted(+1)

Enjoying this one, I feel like more games need dominoes in them after playing this. :)

Developer(+1)

That was my main motivation! Glad you're enjoying it