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SpinBlades's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2586 | 2.494 | 3.111 |
| Creativity & Theme | #2739 | 2.316 | 2.889 |
| Audio | #2878 | 1.693 | 2.111 |
| Visuals | #2972 | 1.960 | 2.444 |
| Overall | #2979 | 2.031 | 2.533 |
| Enjoyment | #3118 | 1.693 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Physics simulation seemed fairly realistic for beyblades, though in my test match I just kinda got stuck in the middle of the arena with another top and it just sat there forever, so maybe needs a timeout/lockout protection? Otherwise nice visuals and things are definitely spinning.
I love that I got to play a beyblade game
I love that I got to play a beyblade game
the gameplay really felt like sport betting to me which isn't really nice, all you do is choose a spinny thing and hope for it to win so i didn't enjoy it much, it woud have been better if you somehow controlled the spinny thing and did something. i love the theme, it reminds me of beyblade which is good, i have never seen a game with this theme. the visuals aren't good but i didn't hate them, they just felt undercooked. the gameplay was a little underwhelming so the rock music felt a little out of place but the music and the theme made it very serious and professional, the chill areas are the only reason why i don't think it's 100% serious. overall it's a fun game with a fun idea but it's executed a little "eh".
I love the rouge-like aesthetic. Reminded me off slay the spire. It took me a while to figure out what I was doing but I got there. I ended up crossing 2 maps. Awesome game!
I don't know if I was doing something wrong, but all the sliders seemed to do nothing, there was no sound, and the fights resolved almost instantly.
Great visuals and physics! I couldn't hear any sounds when I ran it and the objective wasn't super clear.