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A jam submission

SpinshotView game page

A bullet hell combined with a roguelike—enjoy slaying waves of slimes and dodging your own attacks
Submitted by SlimeForge — 8 hours, 46 minutes before the deadline
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Spinshot's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8113.4103.538
Audio#11873.0393.154
Seriousness#14113.2613.385
Overall#14283.1133.231
Visuals#17972.8913.000
Creativity & Theme#18872.9653.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

Good Strategy and fun gameplay, some art clashes but thats about it

Developer

Thanks!

Submitted

Unfortunate that I had to download it but it was indeed quite fun, the sound effects and music are for sure the best part of the game, I get what you tried to do with the spinning projectile but it was just a little frustrating, I believe the spinning part itself could have been implemented better, but it was well done after all.

Submitted

Really fun and good enemy variety! I wish you could hold down the fire button.

Submitted

Had to check out my fellow game with the same name haha. I was a bit confused about the difference between left and right click but I still enjoyed the late game!

Developer(+1)

Your game is awesome, I love the voice acting!! Thanks for trying out my game.

Submitted

I live the enemy variety and the upgrade combinations, but I really wish I could hold the fire button down for at least one of the firing options.

Submitted

Really fun once it gets going. The enemy variety was good. I do wish i could hold the fire button down tho.

Submitted

this is a very good game, i liked the strategy behind using an orange shot vs a blue shot.  the upgrades are quite nice  the music is decent and the visuals look very good.  the upgrades are meaningful and i feel like they add something to the game. the enemies each have very unique mechanics and i like that.

now onto criticisms: 

the bullets can be kind of hard to control, i do like that there is 2 forms of them though and it's quite nice!

in my opinion it is a cool dynamic to have your own bullets hurt you but i think personally that it may be better if that wasn't the case. this is mainly because by wave 3 you have so much to worry about that it is very difficult to also have the constant threat of worrying about your own bullets. 

enemies by wave 4 are very overwhelming and hard to deal with. by that i mean its kind of near impossible to kill a lot of enemies unless you one tap them. (i also think that i had some skill issuing in upgrading)

by wave 6 i ran into the issue of it was very easy to kill enemies but my own bullets hurt me so bad that it nearly killed me.  (i died to my own bullet on wave 7 ): )

some upgrades like the lethal spin confuse me a little. on upgrades i think that they could scale a bit better.

the health ui looks a little off to me. that could be personal preference though. 

the foreground is a bit boring and could use some touching up, the background is confusing because i cant tell if its floating in the sky or if this is an island. 

i think the game could benefit a lot from adding upgrades outside of the main levels. adding progression and maybe a small story. i also think maybe the enemies should scale slightly with the players damage, its nice to become op but it is also a bullet hell. generally though i think this is a very good and solid game for a game jam. considering we all only had 7 days to make a game this is one of the better ones. (sorry if my criticism is too harsh!)

Developer(+1)

Thanks for the constructive criticism. This is the second JAM we've participated in, and the feedback has been very good. The spinshots were always like the Achilles' heel of the project; we wanted to use the 'spin' theme, but we didn't do it very well. Thanks for the observations, I'm going to rate your game too!!

Submitted

i get struggling with the spin theme lol, i experienced that a lot as well. themes are hard. 

and no problem! you did really good for it being your second jam! thank you for rating mine too!

Submitted(+1)

This game feels incredibly hard. Only once did I manage to get past the first level. I feel like I'm probably missing something. At first I didn't release you could press spacebar, which helps, but it stills seems quite difficult.

Submitted(+1)

i find it helpful to spam dodgeroll on level 1 then always buy a dodge item in shop makes the game really easy!