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A jam submission

Spin Out of DebtView game page

Submitted by Bread, PhillyMilly, sondresae, SoundGuyEddy — 2 hours, 49 minutes before the deadline
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Spin Out of Debt's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#1284.1764.176
Visuals#4114.0004.000
Overall#4393.7183.718
Creativity & Theme#6273.8243.824
Enjoyment#8063.4123.412
Audio#9703.1763.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted(+1)

I like the idea. There's definitely some things to polish, like having a button to skip all the waiting. What I think is more important though is that the jackpot and the mini-games should be better connected to each other. As far as I can tell, the jackpot can change the speed of the games when you roll the boosts. I don't think I ever found out what the mushroom does, so I'm sorry if some of this feedback is unfair. I really wish that you took that idea a bit further and added other modifiers or events that change the mini-games depending on what you roll for the jackpot. Just to toss some ideas for modifiers: fake popups that you have to close out to focus on the game, or a cat you have to pet every five seconds. Rather than automatically taking away or giving health immediately based on if you roll the skull/heart, you could give that health if you succeed at the mini-game with the heart, or do double damage if you fail with the skull. Anything to tie the mini-games and the jackpot together would really help the idea shine. The mini-games also felt very repetitive. Once I succeeded at them once, I succeeded at them every time. As it is, I don't feel any tension, relief, or suspense with the jackpot because it is pretty much a luck-based timer for when it tells me to stop playing. I did enjoy the game, or else I wouldn't have written all this, so take this wall of text as a compliment!

Developer (2 edits) (+1)

Thanks for the thorough feeback, it means a lot ^^! We wanted to change skull lvl1 to double damage, cause we also think its a bit unfair to just randomly loose 1 health, but we ran out of time, there were things with more prio. If you want to know what every modifier at every level does, you can click on the how to play inside the game (was a last minute addition to the game). We definitely need more minigames for more variety for sure and we had so much more planned. More modifiers is an excellent idea, we need more that change the minigame entirely. Mushroom should be one of those, but we didnt had time to implement that, as we prioritized the game loop first. I think the game has potential,  it just needs more meat on the bones and yeah i definitely agree on a dialogue skip button or at least dont make the game freeze for minigame descriptions. In general the minigames need more polish and should be easier to read. I can imagine that it can be confusing at times

Submitted(+1)

Damn this game is stylish, I love the artstyle! Especially the art done for the "Let it Rip" mini game. A nice variety of mini games also! Some were a bit difficult/confusing but overall it's quite well done. This is a great warioware-esq game! Excellent Work!

Developer(+1)

Thank you! We tried to polish as much as we could including giving feedback like changing the mouse when hovering over interactable items, but we did not have enough time sadly.

Submitted

The visual style is top notch (especially the real-life hand :D). Audio is on point, and I liked the variety of minigames. Controls felt a bit weird in some games, and they're missing feedback. I had fun - thank you!

Developer(+1)

Yeah more feedback was in planning, like changing mouse incons for interactable objects or designing icon for letting the player know, wether he needs to use the keyboard or the mouse, but we didnt have enough time for polishing

Submitted

Okay, wasn't expecting the microphone, nice idea. Loving all the work on the visuals. A lot of the controls felt very unresponsive. Maybe just a bit of feeback when hovering over an interactable item could help idk. Cool entry.

Developer(+1)

We were planning on adding feedback like changing the mouse icon when hovering over interactable items but we ran out of time for polishing. Glad you enjoyed the game!

Submitted

Really cool, i think playtesting was missing but it was fun anyway!

Submitted(+1)

Love the colors and gameplay. Feels very satisfying and fun.

Developer

Thank you!

Submitted(+1)

AMAZING, a bit unoriginal tho, sry no hate

Submitted(+1)

First of all, great use of the hat and the company name lmao

I loved the idea I think I enjoyed it very much. One thing I would change is the time, I think it's too short for the minigames and I'm curious if you guys playtested with another person before readjusting for the final. Because our game is also like that and we did some playtests with non-dev people to normalize it, also we have only one game so losing and playing it again would create a skill-building opportunity. I would've loved to play the minigames by themselves more so maybe being able to select them from the main menu would be cool so I could train and play really well in the main game, sth like mario party mini games where you can also play them outside the setting. But man so many minigames, that was impressive!

Developer(+1)

Thank you! We tried to playtest with people but we didn't much since we didn't have much time because of making the game itself. I think selecting games in the menu just to be able to play them is a great idea and I will add that after the jam. We didn't have time to do that obviously but that is a great idea.

Submitted(+1)

Really liked it! Some of the mini games can really be taken to the next level with some polish!

Developer

Thank you, we tried to polish as much as we good but the menu was the main priority since you go to the menu very often.

Submitted(+2)

This was fun! I loved the silly visuals for each mini game. The slot machine and life counter at the bottom look really nice as well. I was a little confused at times what to do in some of the mini games. I'd maybe suggest removing the timer before the start of each mini game and just have the player press a button to start the mini game. I think this would improve the experience because it would give the player time to read the instructions and controls for each mini game. However, doing so would remove the chaotic fast paced style of the game, which I'm sure was intended in the first place. Otherwise, a great submission! Nicely done!

Submitted(+1)

Love the take on the microgame genre as well as the gambling genre!

Submitted(+1)

Really cool! Love the variety of microgames offered. Music and art are charming

Developer

Thank you!

Submitted(+1)

This was a very cool game. I really enjoyed it and thought it fit the theme well. I think that the golf game was a little to hard for my smooth brain, but it was very fun.  If I had one suggestion, I would say to make the mini games themselves more serious, but overall, this game is great!