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Blender Boy And The Multi Level Marketing Scheme's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #912 | 3.533 | 3.533 |
| Creativity & Theme | #1368 | 3.333 | 3.333 |
| Visuals | #1569 | 3.067 | 3.067 |
| Overall | #1640 | 2.973 | 2.973 |
| Enjoyment | #1777 | 2.733 | 2.733 |
| Audio | #2373 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
was a fun game and definitely infuriating but enjoyable, ended up quitting when i finally made it to the top of the short ladders I had to jump back and forth across but then found out the wall let me go through it and i fell down on the other side e.e then the double jump would sometimes work and sometimes not when i was trying to make it back up, also the attack on the pills I couldn't tell if it worked or not cause the character would only do the move once? so I guess no spamming the attack button o.o so I just avoided them by jumping over them and running past them.
It's an alright platformer, but the double jump is extremley finnicky, attacking enemies is kind of pointless since if you try to fight them they will almost always hit you back, it would have been nice if you could stomp them.
nice game
Most Infurating game I've played.
Very cute blender
Nice, mix between kaizo and cat mario, just give me a bit of extra walking speed ;-;
A hilarious and entertaining entry!
Overall, a super fun concept with a lot of potential. Great job!
I can’t double jump over one of the first few blocks in the game. The jump seems to trigger very inconsistently, feels like it’s tied to the framerate perhaps or some browser issue?
there is a sparkle thing for when you can double jump
I loved the intro, nice game.
The character's sprite is a little jittery when moving.
After finishing the first level, the game froze. This is what I got in my console, if it helps. But I've continued other levels from the main menu :)
ERROR: Node not found: "AttackCooldown" (relative to "/root/Node2D/PlayerChara"). index.js:485:18
at: get_node (scene/main/node.cpp:1908) index.js:485:18
EXIT Body Exited index.js:470:16
EXIT Body enteredPlayerChara:<CharacterBody2D#80413197838> index.js:470:16
EXIT Body Exited index.js:470:16
EXIT Body enteredPlayerChara:<CharacterBody2D#80413197838> index.js:470:16
EXIT Body Exited index.js:470:16
ERROR: Parameter "data.tree" is null. index.js:485:18
at: get_tree (scene/main/node.h:507) index.js:485:18
ERROR: Condition "slot >= slot_max" is true. Returning: nullptr index.js:485:18
at: get_instance (./core/object/object.h:1055) index.js:485:18
Uncaught RuntimeError: index out of bounds
It is fixed now!!