Really love how new concepts are tutorialized in each level, gradually ramping up the complexity while teaching the player new concepts. Great job!
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Flunko's Fruit Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #177 | 4.000 | 4.000 |
| Overall | #693 | 3.555 | 3.555 |
| Seriousness | #896 | 3.545 | 3.545 |
| Creativity & Theme | #905 | 3.636 | 3.636 |
| Audio | #1034 | 3.136 | 3.136 |
| Visuals | #1060 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
WOW! I realy liked every thing about this game man. Realy charming and simple theme, the audio, everything. Greate job!!
I've already seen a couple games like this where the level "spins" but this one does it really well! A lot of others left me feeling dizzy but the fixed screen makes it better. It's very simple but the puzzle complexity increasing with each level was nice. It didn't feel "too easy" but also not too hard, which is good because I tend to not enjoy these types of games just because it wont hold my attention for to long. You managed to add in mechanics with each level making the "Aha!" moment of solving them feel super nice and deserved. Using the enemies to hit the buttons was a really fun addition, and I loved trying to get them all shoved into one corner just to see what would happen. I liked the art style and music a lot, both simple but cute! I think you did really well and I can tell you've got some good experience under your belt from previous jams (the simple tutorial, increasing in difficulty, unique solutions) these little details add up and make your game feel very polished even as simple as it is. I really enjoyed it over all, great job to you and the rest of your team and I hope yall had a fun game jam <3
This comment means a lot to me. I highly appreciate the length and detail you went into. There were a lot of seemingly small decisions during the development that took a lot of time to actually figure out, for example the rotation speed, the fixed screen and no static elements during the rotation just to making it as smooth as possible without the feeling of headache and dizziness. The length of the game, music, art, level design. I feel like all the aspects are appreciated. It is true that have some prior experience in previous game jams this is the project I had put the most effort so far and to see every aspect of it being praised in some way is astonishing for me. We all had a lot of fun playtesting and I it makes me more than happy you enjoyed the game! <3
Really cool game! A fairly simple mechanic but it was really well explored, specially liked the ones where we have to control the enemies to hit the buttons!The art style is really cute aswell, great game!
WOW I love the art, we had the exact same idea!
If you would like to see another game like yours, try my game Rate Gravity Run by 31math62 for The Very Serious Juniper Dev Game Jam - itch.io
Cute! Love the little sound the goober makes when he hops and I enjoyed making enemies fall into spikes lol. For well done for a solo project
I am happy to hear that! For the sounds, when starting the project I decided, I would try recording the sounds myself via Audacity and if that turned out to be too hard, I would go for an asset library instead. Recording of the jump sound was the hardest of all the sounds to figure out, so I am glad to hear it was worth it. <3
Very clever design! I am not sure if this was intended or not (probably not) but if you click your mouse or press e very quickly you can do a full 180. I kinda cheesed a bunch of levels. Oh well. Good game
I am glad you enjoyed the game. During the development i considered adding some sort of a cooldown to the spin, but i believed it would only make the game feel less responsive and clunky. While watching the playtest one of the testers also did the same thing as you and for him it made the game more fun for him simply for the possibilities, so then I decided to leave it be. Once again, thank you for playing!
The art is cute and the puzzles progress in difficulty very nicely. Great job!
Incredible game!! Such a simple concept but executed so well. I am actually amazed by the level design, I played through the entire game and loved every second of it! The boxes and buttons and the little red guys really add depth to the game. Overall amazing! My fav so far for sure
It makes me happy to hear you enjoyed my game. The speed of spinning was actually pretty hard for me to adjust as too high would make you feel dizzy after a few spins, while too slow would take away a lot of game sense. I think the speed could be around 0.05 - 0.1 second faster now, or I could have added some sort of "speed adjustment setting". My biggest worry during making this project was that so it could be playable for people with motion sickness, so I decided to be more cautionary. Again it warms my heart hearing you liked the game :) Stwqhbewwy
I liked it very much! Simple, yet very fun. Cool aesthetic and design
I liked how you incorporated more features as the levels went on! Very well executed!
It's a fantastic game!! I was really impressed by how much you managed to get out of the core mechanic. there was a moment that I realized I had to use boxes to press the buttons was likeee... 🤯 wow!! the level design is great! >:3
Congratulations on such an awesome game! I loved it!!!
<3


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