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Astro Pull's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #838 | 3.263 | 3.263 |
| Creativity & Theme | #993 | 3.579 | 3.579 |
| Overall | #1223 | 3.242 | 3.242 |
| Visuals | #1240 | 3.316 | 3.316 |
| Enjoyment | #1459 | 2.947 | 2.947 |
| Seriousness | #1713 | 3.105 | 3.105 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
I actually love this! It took me a second to figure out exactly what was going on but having to keep the planets spinning in orbit to keep them from freezing or smashing into asteroids is very clever! Actually one of the more original orbit themed games I have seen on here!
Good job!
Thank you for playing!
Simple and clear. I see our games did feel similar but yours was quite a bit more polished
Neat and simple. It's actually pretty difficult to keep track of all the planets. Keep on making games!
Thank you! I'm actually developing a card game for about 6 months now. I intent to post somewhere about it, maybe YT or X, don't know yet. My itch account is really new and empty but fell free to follow me. I'll probably post here too about it any time soon
This is probably the most creative interpretation of the theme I've seen so far! I felt like I was playing a small RTS with how much I had to manage the planets. I think the core mechanics are simple enough to quickly pick up, but trying to get a high score is difficult and requires practice. As other people have said, the visuals, music, and sfx also complement each other and the aesthetic of the game very well.
One point of feedback I have is that the asteroids are a little hard to see against the dark space background, but maybe that is intentional as it's realistic and part of the challenge. My high score was 635, but I don't have access to a mouse at the moment so I think I could do better if I wasn't on a trackpad. Overall, great game and submission!
Thank you very much! I couldn't hit the spot I wanted with the lighting... The dark asteroids problem is not intentional. I thought about changing a bit the planets/asteroids trail to make them pop more, maybe that would help.
Its crazy that u played without a mouse. It seems so hard!
I think tweaking the trails would help!
And sometimes you gotta become a trackpad god gamer 😎
I really liked the mechanics, like the planets freezing when inactive or spinning too fast! I had a bit of trouble understanding the underlying logic, which made it hard to get fully immersed, but it was still a cool experience to play through.
Thank you for playing
Rock and Roll
🎸🎸🎸🎸🎸
Fun game! Music and sfx did a great job setting the mood.
Thank you
A realy nice and fun idea. I didn´t figure out how to "win" but the spinning part was great!
There is no "win" win, but you can try beating other people scores. Give it a try any time and post your highscore if you wanna. Thank you very much for playing!
A very nice game! Pretty intuitive and straightforward when you start experimenting. Audio reminds me a lot of Plague inc. which really fits yours gam theme and the game is very serious as you try to avoid planets exploding. The only thing I'd rework are already pretty good graphics - I think some more lightwork and start flickering in the back would add so much. Overall a very good game, good job :D
Thank you! It was my first time really trying with unity lights and I acknowledge the final render could be better. I will work on that and get better for next projects. :)
i see spin, but i saw no win. its fun and i like the art style. good job!
Thank you. There's really no win condition, so theme wise it falls a bit. I will add some encouragement to players to post their highscore though.
really cool game, but it is kinda confusing as there isnt a tutorial or anything.
Thank you! I added some more information in the description to let clearer the objective.
really cool game, but it is kinda confusing as there isnt a tutorial or anything.