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Spin Your Fate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #839 | 3.626 | 4.091 |
| Audio | #1746 | 2.659 | 3.000 |
| Overall | #2186 | 2.595 | 2.927 |
| Seriousness | #2401 | 2.659 | 3.000 |
| Creativity & Theme | #2731 | 2.337 | 2.636 |
| Enjoyment | #3153 | 1.692 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Hey, funny concept, being caught between the chairs of the casino and trying to keep yourself, the customers, and the casino happy. I can almost imagine this being developed further into something like Papers, Please or Teller’s Duty. It’s impressive how much you drew.
A few possible improvements from my side:
In any case, really nice work.
And good luck with your graduation.
Hey! Thank you so much for playing, for the detailed feedback, and for the graduation wishes! I really appreciate the comparison to Papers, Please—that was exactly the vibe I was going for.
You are completely right about the pacing. Because no new events are introduced after the first day, the gameplay falls into repetition. I had a ton of ideas to deepen that atmosphere (like showing the actual chips on the table, as you suggested!), but I couldn't dedicate the entire Game Jam duration to the project, so many of them had to remain just concepts.
Regarding the cheat mechanic, the ball is actually magnetic, not swapped! I plan to expand this into a core feature in the future: you will need to analyze the chip distribution on the table and strategically choose the most profitable number to force the ball into.
I am planning to continue developing this game, implement these missing features, and eventually release a more complete version. Thanks again for your time, your kind words, and your support!