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Susie's Clockwork Invention's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1030 | 3.472 | 3.750 |
| Seriousness | #1842 | 3.009 | 3.250 |
| Enjoyment | #1923 | 2.623 | 2.833 |
| Creativity & Theme | #1972 | 2.932 | 3.167 |
| Overall | #2063 | 2.685 | 2.900 |
| Audio | #3122 | 1.389 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
Cool idea and really nice art style. I found the game a bit too difficult with monsters chasing you terminator-style, but good job with the submission!
We really appreciate your review!
Really nice gameloop! the Art is also Well done :) requires pretty high skill from the get go but it was fun discovering that going diagonally makes me move x1.4 faster xD
Thank you very much for your review. We are really glad that you enjoyed our game.
I highly recommend adding screenshots or a gameplay video (that's possible, it isn't deadline delimited) asap, because that seriously is hurting the downloads
Oh, we didn't know. We will upload them tomorrow. Thanks
Hello! I played your game and I have some feedback!
And that's my thoughts on this one! Hopefully that comes off as constructive and not negative! My goal is to help games improve! I feel bad that I didn't get to see the end of this one (if it has an end) but it just seemed so difficult that I was getting frustrated. It was a really cool idea, I just think it needs a little more polish!
Have a wonderful day and good luck in the Jam!
Thank you for your review. I programmed the game so I will talk mainly about stuff from technical point of view.
Winding the generators works just by following that handle with your mouse. We choose this because it prevents players from spinning that too fast.
We also know about how difficult our game is. I even compiled a easier version after the deadline which I will post to our page after this game jam ends.
Yes,that character moves faster diagonally. We kept that in because we just got used to it and made it possible to run from enemies, but made it harder than just going away in one direction.
Every enemy in this game has the same behavior core. They use the same path finding function and same detection stuff, but every single enemy type has different values for those functions. Here are those values.
GameObjEnemyEye::GameObjEnemyEye(TextureWrapper image, double x, double y) : GameObjEnemy(image, x, y) { moveSpeed = 165.0; smellMemSize = 0; smellDistance = 0; seeDistance = 16 * 64; } GameObjEnemyGuy::GameObjEnemyGuy(TextureWrapper image, double x, double y) : GameObjEnemy(image, x, y) { moveSpeed = 115.0; smellMemSize = 4; smellDistance = 8 * 64; seeDistance = 8 * 64; } GameObjEnemySniffer::GameObjEnemySniffer(TextureWrapper image, double x, double y) : GameObjEnemy(image, x, y) { moveSpeed = 145.0; smellMemSize = 8; smellDistance = 16 * 64; seeDistance = 4 * 64; }That thing with them running away is because eyes can't smell you so after they run to the last place where they saw you, they just go back to running around aimlessly.
We know our game has many issues, but most of them are mainly caused by us running out of time. We could have used an engine for this game, but I wanted to practice C++. I have been using this language just for half a year so I had to learn a lot. Hope it explains most of your points.
We greatly appreciate your review! I am the artist for our game.
The majority of our problems occurred due to the time limit. Once again thank you for your feedback! Have a great day and good luck to you in the game jam as well!
Great visuals, fun game!
Really like it, good style
Thank you for your review. We are glad you enjoyed it
great game! it's a bit difficult at first, but it flows once you get the hang of it. some audio would have been nice
thank you! agreed the game could have had a lower difficulty, we didn't have any problems beating the game but that must be because we are the developers of course, as for the audio, we will definitely try to incorporate that too next time
no worries! by the way, mad respect to you guys for not using an engine and implementing it in c++ with sdl and making it work so well in a week with such good art and all, that's crazy!
Hello, nice game, very polished, a lot of systems, clever enemy ai, its hard to run away from them, wasnt able to go through everything, but game is in many ways polished, good job! Its funny that you can run away from enemies by walking diagonally, dont know if its a feature but its cool! Keep it up
Thank you very much for your review. We are aware of that problem with difficult. If we were able to update our game, we would make it easier. I even compiled an easier version for my mother so she can play our game, even when she doesn't play video games at all.
(Sorry if there are mistakes in my response, I haven't slept yet and it's 8 am here)
I feel you. Well, it means that you are really capable of doing a good job! Please rest, tomorrow(or today) is a new day! Enemy artstyle was really unique, i think this or other your project will some time be on steam or somethin!