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Spin Survivors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2012 | 2.579 | 2.909 |
| Audio | #2061 | 2.417 | 2.727 |
| Visuals | #2200 | 2.579 | 2.909 |
| Overall | #2310 | 2.514 | 2.836 |
| Creativity & Theme | #2449 | 2.579 | 2.909 |
| Seriousness | #2681 | 2.417 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
After some upgrades i felt pretty overpowered :D
But it felt good to just run through the enemies with my wheel of death^^
One thing was a bit hard interrupting. I think the exp needed for a level up should increase more with higher level. Felt like i was choosing upgrades instead of being in a round most of the time :D
Overall Good work^^
This is really fun and addictive, but it’s really, really frustrating how the pace is always being interrupted; I don’t think I go 1 second beating up enemies without getting a pop-up upgrade menu. At some point, I started simply clicking whatever update was under the mouse, just so I could click it fast enough to dismiss it; but to no avail - the menu pop-up every half second. I really wish you would polish the game so I can really enjoy it without so many interruptions.
Another thing I’ll add is it needs more sound effects as we’re battling, but the music is nice.
What a game with such great potential and even fun. I really hope you continue it, because it feels really good to play, when I’m playing, and could feel even better if these things were taken into account.
The survivors genre is a tried and tested format and you've clearly leant into that with the theme which I think is fine.
The game itself is fun, and the only complaint I would have is that it's trivially easy. I have no problem with jam games being quite simple and they should ideally be completable by most players first time; but I stood still and just get clicking upgrades. By the time I hit level 200 I assumed there wasn't going to be any more or an ending. I think a little more tuning would have gone a really long way here, because the player doesn't really need to play the game and can just stand still.
The music and assets are nice, but I'm not too sure where they came from, if they were made by your team or they are from a pack. It would be nice if that was disclosed somewhere.
All in all it's a decent game, but I do find myself lacking basic bits of info which would have been great even in a short description. Thank you for the submission.
it’s so much fun! i actually think this is a really cool idle game, the audio aswell as the combat system work great, and it’s just so satisfying to watch my weapons slice through everything near them, but there are problems: the game gets way too easy after like 2 minutes, and it becomes like an idle game, which is weird since there should be player movement and stuff. also, you get powerups way too often, and the fun in becoming stronger pretty much goes away. i would’ve loved to see waves of monsters with varying difficulties, all in all this is a fun game. (but where’s the serious factor!!)
Very fun to watch game, seeing how your weapons slice through the enemies hit the same dopamine receptors as these asmr videos that slice through sand forms. I do think the difficulty could have ramped up more as I never really had to move. Still very satisfying though :)