Fun game! I would definitely play more levels of this. One gripe I have is that the precision platforming by one of the early checkpoints doesn't work very well. You have to squeeze through a one-tile gap with almost no speed, or you'll hit the spikes (or maybe I'm approaching it wrong). The hitbox for the spikes is also a bit harsh from the side; if you hit a solid wall and fall straight down with some spikes to the right of you, you collide with the spikes, even though you didn't really hit them. That's pretty minor though, since I would usually find spikes to touch anyway if I wanted to respawn.
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Millbound (Demo)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2264 | 2.405 | 3.000 |
| Audio | #2432 | 2.138 | 2.667 |
| Seriousness | #2468 | 2.584 | 3.222 |
| Overall | #2701 | 2.263 | 2.822 |
| Creativity & Theme | #2829 | 2.227 | 2.778 |
| Visuals | #2972 | 1.960 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Idk why but sadly it didn't work on my mac :( I would hear the game over sound and animation would play but whenever there was the level page only the timer the skull and the left/right mouse click sprites were visible
I'm really bad at platformers, so I had a hard time in later checkpoints, but I thought the gameplay was solid, what really jumped out to me is all the SFX you added for when the spinny blade reaches certain speeds or stops abruptly - those were very nice!
This is really fun I really enjoyed rolling around and building up speed. The level design was also surprisingly well done for a game jam game, I never got lost or didn't know what to do. Is the full game going to be like getting over it, or more level based? Anyways, very well done, definitely the most fun game I've played so far
It was a bit hard to get more vertical motion lol, like to jump up high and only get a few tiles of horizontal motion, at the start where you have to jump almost straight up from platform to platform I kept falling off because I had too much horizontal momentum. That could just be me being bad at platformers and not your fault as a developer haha. Also I forgot to say, I liked the ominous text at the ending as well. If this game is expanded upon I'm excited to see where it goes.






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