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Sir Cumference's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #908 | 3.634 | 4.300 |
| Visuals | #1164 | 3.381 | 4.000 |
| Audio | #1422 | 2.874 | 3.400 |
| Overall | #1432 | 3.110 | 3.680 |
| Enjoyment | #1684 | 2.789 | 3.300 |
| Seriousness | #2070 | 2.874 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Delightful visuals and well thought out levels ^-^
Thank you! I think you're the only one that hasn't struggled with the levels, myself included😭
Really creative concept! I found the game to be very difficult mostly in a way that was fun and challenging, but the erasers were a little fast that there isn't really much time to react, but could just be a lack of skill on my part. The music was really cool but I didn't like that it cut out and started from the beginning every time I reset as I was resetting a lot due to the difficulty. Really cool and original game tho nontheless.
Thank you! btw the music doesn't start from the beginning every time it just goes silent for a few seconds
the music and artstyle was great but i always stick to things idk why
The pivot point switches every time you let go of the keys, there's a red indicator for where it is
the artstyle and music are super cute! the game felt super difficult in a bit of an unfair way, especially on levels with erasers, since you could never predict what would happen if they grab you (will you be dropped in safety, or thrown into the gloop?) but other than that its a nice game!
I really want to nerf some of the levels but it would say I've edited it and it'd look like I'm cheating😭
i really enjoyed this, it is a very creative use of the theme!:D
i also really like the background music, did you compose that? if so, its very well done!
Thank you! I did compose it
I really dig the art style and the music! The movement definitely takes a little getting used to, but once you get it down, it's pretty intuitive and fun to move around. The levels ramp up in difficulty really quickly; I couldn't get past the moving slimes in level 4, which is maybe a skill issue, but I would have preferred a gentler learning curve. Cool game!
Tysm! A tip for level 4 onwards is that the middle of the compass doesn't have collision, just the ends
I really liked the idea, but I really miss the content. I wish there were more levels. I hope you will add
I accidentally made it end at level 1 so if you replay it now there will hopefully be more levels