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A jam submission

TRIANGLE MISSIONView game page

Submitted by ademhacker1 (@ademhacker1) โ€” 9 hours, 57 minutes before the deadline
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TRIANGLE MISSION's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#10833.4383.438
Enjoyment#12813.0623.062
Visuals#14313.1883.188
Overall#14433.1003.100
Audio#16052.7502.750
Creativity & Theme#17523.0623.062

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted (2 edits)

Well done :) I like the visual style, the audio is pretty neat and the gameplay is also fine (I am always a fan of wall jumps). And the game has a very serious story :D

Developer

Thank you for playing

Submitted

i like the concept but the execution is not the best,maybe make it more clear ,I was going to leave but I red a comment ,there's where i understood the thing with the wall jump

Developer(+1)

Thank you for playing! Next time i will make it clearer. Thanks for the advice

Submitted

Really loved the visuals and music!! I'm honestly terrible at platformers lol but I still really enjoyed your style. The tail movement when the triangle moves is super smooth—loved that. Also totally didn't realize you could wall jump at first since I didn't see any enemies, took me a while to figure it out ๐Ÿ˜… A little hint would've been nice, but overall it was a fun experience!

Developer

thank you for the wall jump point! i will put it on my mind next time development. Thanks for playing!

Submitted

Here's how my game went:

Loads in: Wow, this looks cool!

Watches the intro: Wow! This is a pretty neat story! I wonder if the creators are into geometry? (I am)

Gets in the game: Dang, this feels good!

Kills an enemy: FAAAHHHHhhhhhhAHHhhhhhhh. ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

Developer

thanks for playing! for the fahhh i didn't found a sound effect so that what comed to my mind ๐Ÿ˜‚

Submitted

Good viusals and atmosphere

Developer

Thanks for playing!

Submitted

Graphically very solid, nice use of colour and movement / jumping feel great. I would say the attack range is a bit confusing and when the environment has a stretch of nothing changing it can look like you aren't moving when you are. Good job!

Developer

thank you

Submitted

The whole asthetic fits with the time you had, but it might have visuals of the attack range. I thought you had to be touching the enemies at first until I realize how big the range was. Also the spinning part of the game is just the animation as its only a normal attack. Maybe having to spin in a specific direction or angle to hit enemies or something of that sort

Developer

Thanks for playing the game and for your advice.