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Orbital Rumble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2079 | 2.405 | 3.000 |
| Enjoyment | #2393 | 2.316 | 2.889 |
| Creativity & Theme | #2645 | 2.405 | 3.000 |
| Overall | #2755 | 2.209 | 2.756 |
| Visuals | #3076 | 1.871 | 2.333 |
| Seriousness | #3084 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
I was able to defeat the angry yellow/orange ball first try! The movement felt wonky at first but once i realized how it works it felt pretty cool! Great work!
Thank you! :D
Love the music and effects. Wish the mechanics were clearer though
Thanks for the feedback. For my next jam, I'll try to make the mechanics clearer.
cool concept! i was a bit unsure how i would deal damage or be dealt damage, but luckily i was able to win both rounds so it didn't feel too bad haha
the gameplay was cool though and felt like a very chaotic pinball game (sorta), cute faces and spin effect on the title screen!
congrats on your first game and good job!!
I have been getting a lot of complaints on how to deal damage and that the controls are not very stated, but I will fix them in my next jam. I'm glad you enjoyed it!
Hey ! I dont really get how i can deal damage and when i will take damages !
Can you give more more explaination ? I'll try again !
you deal damage based on how fast you move into the enemy, i didnt really know how to implement this so it is very weird. At this point its just like a chance you get hit or the enemy gets hit..
Landing hits is super satisfying but it's very chaotic haha.
That music on the title screen is real good tho.
thanks! :)
I honestly had no idea what was going on or what the parameters for me damaging the enemy vs them damaging me but it was definitely fun! I think with a good amount of work this could be a great concept for a game.
thanks :)
i may work on it more after this jam to polish it more
I think something as simple as having a glow around the enemy and the player based on speed so you know when you're moving with more velocity would help determine the hit threshold a little better. I really like the idea though and think there are a few ways you can make it work