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A night in the sewers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1791 | 3.043 | 3.600 |
| Audio | #1903 | 2.535 | 3.000 |
| Visuals | #2363 | 2.451 | 2.900 |
| Creativity & Theme | #2367 | 2.620 | 3.100 |
| Overall | #2399 | 2.468 | 2.920 |
| Enjoyment | #3156 | 1.690 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I think it has some good visuals and sound but the game play is slow and limited, though good game for a jam.
Pls play my game guys! It needs more ratings :(
I feel like this game is just kinda brutal to play. I mean the valves turn painfully slow and turning one valve makes one number go down but another go up. But then also you gotta turn the other valves to even be able to see the numbers going up or down. Idk maybe it's just not for me. I think this game would do better if it was just more inherently satisfying to turn the valves, make them feel more effective to use.
Very creative. I kept choking to death but had fun plus the rat is so cute!
I struggled to figure out the gameplay even with the instructions, but the premise is very creative
I've never played a fnaf game before so my understanding may be slightly off. I think the theme and story were fun, the graphics were a lot of fun and I like the rat model you picked, the backgrounds in the main game were really good as well. I found the game loop unintuitive and wasn't sure which lever or wheel I should be spinning and when, and cycling between them I could only last until the electricity turned off. I think a bit clearer of an indication of which lever I should turn would help a lot with the game play and also the text colour on the main menu could do with being different and text size being larger would be beneficial. All in all I can see what you were aiming for and maybe it was my lack of skill.