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Spinny Dungeon (Serious Edition)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #476 | 3.952 | 3.952 |
| Creativity & Theme | #1089 | 3.524 | 3.524 |
| Overall | #1116 | 3.295 | 3.295 |
| Seriousness | #1275 | 3.333 | 3.333 |
| Enjoyment | #1515 | 2.905 | 2.905 |
| Audio | #1586 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Beautiful game! Really fun gameplay, and great use of the theme! Would love to play more. Reminded me a bit of Dicey Dungeons. Great work!
Really cool dungeon game with a strong use of the theme. I like how almost every action is tied to spinning, from attacking and defending to deciding which enemy you face.
The character designs and art style stand out a lot too. Since others have already mentioned some criticism, I’ll skip repeating it here. Solid work!
This was a really solid and unique dungeon game. The art direction and character designs stood out right away, and the whole spinning dungeon vibe felt very polished. I liked how the theme was worked into almost everything, from choosing attacks to defense and enemy encounters. The loading screen text and presentation also made the game feel surprisingly complete.
My main feedback is that the battles could use a little more pacing and feedback. Some attack/heal sound effects would make actions feel stronger, and the enemies could maybe be a bit tougher so the wheel choices feel more tense. Since you can manually stop the roulette, the randomness also becomes easier to control once you get the timing down. Overall though, this was a very creative and well-crafted entry. Great work!
PEAK
The visual presentation is truly unique, including the text during loading screens. It makes the entire game flow feel incredibly complete. However, I think adding sound effects for attacks or healing would make the experience even better! Also, since the roulette can be paused manually, the combat loses a bit of its randomness once you master the timing.
Liked the visual looks and design. Also souind is nice. Great job overall. And for the future mroe people will play if you build a game in a browser (safer and faster to load for players)
Thanks for playing! And yeah, I didn't realize most people put them in browser because this is my first game jam. So I will certainly do that next time!
Loved the dungeon vibe and the art, it's super catchy! The game feels really solid and polished. Since it's turn-based, it’d be awesome to explore the rooms a bit more, and I think the font was a little tough to read. Still, it didn't ruin the experience at all, awesome game!
the game crasehd for me at first but rebooted whooole PC , then i played it and it was a nice weird and creative idea about spining to get ur stats , idk how yall getting this ideas from absouloute cinema , like it
What a very well crafted game! The highlight for me is definitely the art style, I find it very unique and it really improved my experience during the gameplay. The theme interpretation was also unique and well done with the spinning for your action. Overall, great work!
I find this a super solid entry! it has a very well done implementation of the theme, and the characters are well drown as they feel very dynamic, and they're all about spinning in a too! Just Well Done ;)
Thanks for taking it for a spin :)
honestly i can't really give much criticism here, this is a really good and solid game! i really enjoyed the mechanics, the use of the theme was super fun and the art was amazing. i'm sorry i can't think of much criticism! this game just was really good, love the spins.
Thank you so much for the kind words! I appreciate it!
A really original and ambitious idea, with sublime character design and a cool overall atmosphere. If this is indeed your first game as your itch profile suggests, that makes it all the more impressive. Nice work!
Thank you so much for playing! It is indeed my first game ever, glad you enjoyed it! :D
I like the character designs a lot and the concept of using a wheel to pick your battle action is cool. I think the wheels sounds are a bit too exciting for the moody theme and the enemies were a bit too weak to worry about losing.
Thank you for playing and the feedback!
I really like the art direction for the game and the unique spinemies! I like the idea of the wheel choosing your attack/health/defense. I made it through the end, but pacing did feel a bit slow in the battle scenes. Another small thing is maybe changing the font since it was a bit hard to read? But solid game nonehtless!
Thank you so much for playing! I Already took some of your advice and changed the font. Thanks!