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Blue's Cave Adventure's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3212 | 1.693 | 2.111 |
| Seriousness | #3316 | 1.693 | 2.111 |
| Enjoyment | #3347 | 1.336 | 1.667 |
| Audio | #3400 | 0.891 | 1.111 |
| Overall | #3400 | 1.336 | 1.667 |
| Creativity & Theme | #3430 | 1.069 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
I don't much about spinning in this game. but the ferret was cute. the platorming felt nice. some music would've helped. during the darker areas in the cave, it was hard to understand where I was going. but very cute! nonetheless. great game!
I liked the artwork and animation when the ferret??? enters a new area. I do agree with another comment about how the theme could be a bit more apparent.
Interesting platformer, but theres a LOT of room for improvement. Music, SFX, coyote time, graphics, junk wall phisics and deathzones or barriers in the out of bounds. The only saving factor for me where the 3 serious puns, but got repetitive as I died doing blind jumps and serious wasn't the theme of the jam. Some explanation about the controls anywhere would be nice. I once got stuck out ob bounds (in the second level) and I had to restart. Give it some more time in the oven. Also, I can't find the exit in the second blind room, is there any mechanic or path I missed?
There's something weirdly charming about wandering through caves as an opossum and it works surprisingly well! The levels are interesting, the new mechanics flesh out the gameplay nicely, and overall it's a solid foundation for an opossum-platformer. Nice work! That said, the connection to the jam's theme wasn't immediately clear to me.