I didn't quite understand how to play, but I really liked the visual style, the sound design, and the effects.
Play game
Anathema's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 3.783 | 3.783 |
| Visuals | #2 | 4.500 | 4.500 |
| Polish | #2 | 4.500 | 4.500 |
| Gameplay | #4 | 3.900 | 3.900 |
| Audio | #5 | 3.600 | 3.600 |
| Special Object Implementation | #7 | 3.500 | 3.500 |
| Theme Implementation | #21 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme implementation
The unstoppable scaling of rounds and the passing of time and stress with the faith engine
Special Object addition
The faith engine which controls the faith gain and usage
What tools and 3rd party assets did you use?
Godot, FL Studio and Aseprite


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