Has really good audio, but the game is held back by some prominent issues. The movement for the player needs a bit more polish. Double jumping is very inconsistent, you have to do the second jump early to get maximum height. I don't like how the player slides along the ground for a good while before stopping. It does not feel very tight. I got softlocked in an area where I was supposed to grab a key but was unable to collect it. The key seemed like it was too far forward on the Z-axis for me to collect it.
I did like getting lost in the maze, switching between the two worlds. This game has a great foundation.
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Dungeon Runners's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #57 | 1.678 | 2.600 |
| Visuals | #63 | 1.678 | 2.600 |
| Theme | #65 | 1.549 | 2.400 |
| Fun | #66 | 1.678 | 2.600 |
| Overall | #66 | 1.657 | 2.567 |
| Uniqueness | #67 | 1.807 | 2.800 |
| Gameplay | #68 | 1.549 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
My game is a traditional platformer with run and jump mechanics from one plat form to the next. what makes out game interesting is we have the player traverse the level by swapping between worlds in order to further progress in the dungeon.
What theme does this game use? also explain how you implemented the theme
The theme we used was speed running as we gave the player a lot of movement options. in one world the player can run and jump but in the other they can run jump double jump dash wall jump.
Did you use any AI or PREMADE assets in this game?
No AI was used in Dungeon runners only very few free assets from the unity store and miximo character and animations(which don't even work) Art and design outside of the free assets made where all made from scratch for this game by Avi Love the Game Designer of the team. we had 1 programmer Viet Le and finally our technical sound designer and musician, Alejandro Guti


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