The time slow mechanic is really well done! Great job!
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FrisbeeFrenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #682 | 3.786 | 3.786 |
| Enjoyment | #685 | 3.500 | 3.500 |
| Seriousness | #837 | 3.571 | 3.571 |
| Overall | #991 | 3.371 | 3.371 |
| Audio | #1016 | 3.143 | 3.143 |
| Visuals | #1855 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I love the art style, and the time-slowing mechanic is really cool. The disc can be a bit tricky to control, but it's still really fun.
Genuinely really really fun mechanics! If you make the visuals a bit more clear (i.e. projectiles easier to see) this would be a near perfect execution of your mechanic. I also like your take on the theme, well done :)
I LOVE CONTROLLED SLOWDOWN MECHANICS
And it's good thinking to replace the need to dodge with spawning health crates instead, so that you don't have to worry about trying to hit enemies in exactly the right moment all the time, so there's not even any telegraphing needed or anything. It's intuitive enough that I survived for so long that even the music stopped looping lol
The game is super unique, and I really like the mechanics, it was a little hard to figure out in the beginning, but overall super fun!
I love the originality of the game's theme and mechanics. The slow down feature makes you feel like in an action movie.
I don't quite get what the enemies are, and the graphics and sounds have room for improvement in my opinion. I also think the game becomes a bit repetitive after a while, so maybe adding a bit of an increasing curve of difficulty would improve the experience.
Interesting feature/bug is that the one time I didn't (or barely) touch the controls, I made my best score (41) getting plenty of health packs and killing many enemies without me doing much.
I think this game idea has potential.


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