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A jam submission

FrisbeeFrenzyView game page

Bounce around like a spinning disc and have fun!
Submitted by Pumpkingames1 — 1 day, 15 hours before the deadline
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FrisbeeFrenzy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#6823.7863.786
Enjoyment#6853.5003.500
Seriousness#8373.5713.571
Overall#9913.3713.371
Audio#10163.1433.143
Visuals#18552.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

The time slow mechanic is really well done! Great job!

Submitted

This was a fun one! I love the presentation, and the gameplay is simple but addictive! I love the mechanic of everything going slow-mo when spinning, it makes the way more engaging. 

Submitted

I love the art style, and the time-slowing mechanic is really cool. The disc can be a bit tricky to control, but it's still really fun.

Submitted

Genuinely really really fun mechanics! If you make the visuals a bit more clear (i.e. projectiles easier to see) this would be a near perfect execution of your mechanic. I also like your take on the theme, well done :)

Submitted

I LOVE CONTROLLED SLOWDOWN MECHANICS
And it's good thinking to replace the need to dodge with spawning health crates instead, so that you don't have to worry about trying to hit enemies in exactly the right moment all the time, so there's not even any telegraphing needed or anything. It's intuitive enough that I survived for so long that even the music stopped looping lol

Submitted

Really fun for such a simple concept!

Submitted

interesting mechanics. It was fun!

Submitted

The game is super unique, and I really like the mechanics, it was a little hard to figure out in the beginning, but overall super fun!

Submitted

I love the originality of the game's theme and mechanics. The slow down feature makes you feel like in an action movie.

I don't quite get what the enemies are, and the graphics and sounds have room for improvement in my opinion. I also think the game becomes a bit repetitive after a while, so maybe adding a bit of an increasing curve of difficulty would improve the experience.
Interesting feature/bug is that the one time I didn't (or barely) touch the controls, I made my best score (41) getting plenty of health packs and killing many enemies without me doing much.

I think this game idea has potential.