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The Last Spinja's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1757 | 2.929 | 3.875 |
| Seriousness | #2014 | 2.929 | 3.875 |
| Audio | #2020 | 2.457 | 3.250 |
| Overall | #2115 | 2.646 | 3.500 |
| Enjoyment | #2354 | 2.362 | 3.125 |
| Creativity & Theme | #2471 | 2.551 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
The game looks and sounds great. The core gameplay loop is entertaining, but it is not the most well explained. Some notable issues include no cutscene skip, which is annoying when making multiple attempts, the starting angle can make the player's objective confusing, and I can't seem to progress past the second cutscene.
i wish the intro cutscene was skippable for multiple playthroughs, and i noticed that when locked on to an enemy, after killing them i was still locked onto where they were, and the camera got kinda weird at one point and pointed straight up, although i suspect its probably rooted from this issue, so that's something to take note of (i played "The_Last_Spinja_BugFixes_Windows.zip" in case that helps). the enemies could also use some feedback and actually being a threat would be good too, but at the moment they just kind of take a while to die and just don't do anything about it. i also really liked the 3d visuals! the game has a solid style to it there. nice game!
Really like the core mechanic! Some small polish things like more feedback from hitting enemies would definitely help and the ability to skip dialogue on multiple plat throughs would be nice but overall really fun! Appreciate having a linux build too :D
Amazing game! I don't know why more people have played this. Great story, good combat and amazing visuals. Keep up the good work!
Gameplay is fun! The story is rather lackluster, but that isn’t too big of a deal. The visuals and audio are great, though I did get a bug where I couldn’t continue past the first level (the dialogue would not progress despite clicking my mouse) and when dying the cursor is locked to the screen and I have to force quit the application. Let me know if you fix those, I’d love to play more of it.
Thanks for the kind words! the bugs have been fixed (took not even two minutes, I just forgot a few lines of code) I hope you give it another shot!