Play game
Unhandled's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #911 | 3.333 | 3.333 |
| Creativity & Theme | #953 | 3.600 | 3.600 |
| Seriousness | #1402 | 3.267 | 3.267 |
| Overall | #1436 | 3.107 | 3.107 |
| Visuals | #1750 | 2.933 | 2.933 |
| Audio | #2103 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.


Comments
Fun game! I like the sword spinning mechanic, though it did feel a little to miss. Wish I got to see my goblin holding the sword, but it was still a great game and I enjoyed the art!
I love the timed attack mechanic! Getting the sword going super fast feels soo good. I just wish there was audio it would add so much juice. Great job! Don't stop making games!
Thanks for playing the game and your kind encouragement! However, I do have to say that there should be audio???? We had a whole person on that lol. I just checked and it was working for me.
Oh my gosh! I had it turned down my bad lmao
Pretty neat, though I never quite figured out that perfect attack system, sometimes I managed to hit it, other times I didn't and I have no idea what I did different. Definitely could use a little bit of polishing, but I could see this turning into a fun game.
thank you for your feedback 🙂
Really fun, loved the combat, felt very satisfying to hit enemies.
I found navigation to be a little confusing, but combat was very fun and the sounds are great, It just feels so good to get a combo. Great work !!!
Yeah we tried working out the kinks but we hit a few too many roadblocks with direction and congruence early on <3 Thanks so much for playing our game!
Little fun game :) Those combos feel good. Overall, good entry!
I'm glad you enjoyed it!
After beating the boss with a club a message appeared, but I could not read it as I was clicking for my next attack and clicked through it. It id put an apple in the bottom left. I was not able to mouse over or click on it to get more info, but it would be nice if you added a way to see what those things did. That display area feels a bit big, especially since it doesn't seem to do more than show what power ups you've collected, and could probably use with downsizing.
I started by playing with the goblin, since that was in the description. It took a bit to get the hang of it, and I died a couple times to one of the bigger enemies that must hit hard. Then I was able to get through and best the 2 big bosses and get a win screen.
The colored squares showing the open doors works, but could use with updating to something nicer.
The combo system was nice and really helped in dealing with stamina.
I tried again with the skeleton. It was much nicer with the stat boosts. That time I got a bonus item in each level, so when I beat the final boss and got an item, it appeared outside the bottom left area for items. That playthrough I also had some trouble getting to the boss. It initially felt like the paths leading out of each room were random, but then I noticed a pattern and when I entered from a certain door, that decided which doors were available to exit from. I seemed to mentally block myself from the right path that time as I went in circles for a while checking every side passage before I finally found the right pattern of rooms to get the door to the boss room.
This was a fun little game. The UI could use a bit of work, but the core gameplay mechanics work well. The goblin sword was cute, and I like the curse of you becoming the sword for the theme. It also took me a while to use right click and find that it swung in the opposite direction, as I just saw both were options and did not register they might be different. It might be worth adding something about each being a different direction, or just leave it up to the player to discover.
Thanks for all your feedback and playing our game! (We def knew there was a few... quirks when we uploaded it haha) I don't know if our team will do any further updates on this game, but we will definately take all this into consideration if we do!
Pretty fun! Some of the colors were hard to tell, and sometimes the level teleports took a while or multiple tries
Hitting those combos feel really nice! Fun spinning mechanic and the art style looks awesome. Dying always surprised me a bit because there is not much to indicate when I took damage. There is the health bar but I was too focused on comboing to look at it
Hello sorry everyone, we are working on fixing the zip file, so pls skip the rating and come back later to when the game is working!
it says "The developer has not uploaded a game yet", nothing to rate