Very fun game! The bio-breeze seems a bit strong. I tried using the other forms but they didn't feel as good as having three jumps.
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R-Astro's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #6 | 3.588 | 3.588 |
| Uniqueness | #8 | 3.765 | 3.765 |
| Overall | #8 | 3.490 | 3.490 |
| Theme | #9 | 3.765 | 3.765 |
| Gameplay | #14 | 3.294 | 3.294 |
| Visuals | #14 | 3.588 | 3.588 |
| Audio | #17 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
It is a physics-based platformer built on gravity, jumping, and strict collision detection. The unique spin is merging an infinite procedural runner with a real-time metamorphosis system. Players must dynamically swap between three distinct forms (KTN-Solid, TRL-Liquid, BIO-Breeze) on the fly, each radically changing their movement speed, jump counts, and combat skills depending on the environment.
What theme does this game use? also explain how you implemented the theme
The game uses a heavy Sci-Fi / Cyberpunk theme. I implemented this using Love2D's drawing APIs, also to creat glitching UI terminals, multi-layered parallax neon backgrounds, i also implemented detailed industrial hazards like plasma spikes and magma mortars.
Did you use any AI or PREMADE assets in this game?
Apart from reusing some pre-existing physics and visual LUA logics that i own, and public audio assets (bgm: tallbeard studios | sfx: chequered ink), All concepts of this game is completely fresh, original and recently made exclusively for this game jam.






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