Interesting game, cool music. It would be great to have hints for controls and abilities, and a bit more decoration in the levels
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Moonlit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #5 | 3.834 | 4.200 |
| Audio | #12 | 3.012 | 3.300 |
| Uniqueness | #21 | 3.286 | 3.600 |
| Overall | #23 | 3.028 | 3.317 |
| Fun | #28 | 2.921 | 3.200 |
| Gameplay | #34 | 2.830 | 3.100 |
| Visuals | #55 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
This game is a 2D platformer, where you can play as a larva (that swims in water) and as a firefly (that flies in the air). As such, this essentially means infinite jumps, so the game is very vertical. The game also has a charge and glide mechanic. When you're a larva, you can charge in water, which lets you phase through certain blocks and also gives some speed. When you're a firefly, you can glide, which also lets you phase through certain blocks.
What theme does this game use? also explain how you implemented the theme
The game uses the theme of metamorphosis AND speedrun. You can switch between a larva and a firefly via metamorphosis, letting you access different moves. As for speedrun, there's a speedrun timer :I.
Did you use any AI or PREMADE assets in this game?
I used some CC0 assets for SFX, and I used the PhantomCamera addon, but everything in the game was made by me.


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