Loved the overall Scribblenauts aesthetic. Some of the visuals were a bit unaligned and jarring different.
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Hanger Gruchi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #59 | 1.886 | 2.667 |
| Audio | #64 | 1.296 | 1.833 |
| Gameplay | #64 | 1.768 | 2.500 |
| Fun | #67 | 1.650 | 2.333 |
| Overall | #68 | 1.591 | 2.250 |
| Uniqueness | #69 | 1.532 | 2.167 |
| Theme | #70 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
A fundamental 2d platformer, Gruchi (The Player) has to jump from platform to platform. The spin is all in the "Hanger" Gruchi will change colors to let you know you need to feed him or hurry to the end.
What theme does this game use? also explain how you implemented the theme
I tried to tie both Metamorphosis and Speed Run into the "Hanger". Gruchi changes colors as he get's "Hangry". The "Hangrier" he gets the more of a speed run the game becomes.
Did you use any AI or PREMADE assets in this game?
I used Ai for research assistance, and a few simple images. Most of the game is made by me and premade assets purchased or acquired with appropriate licensing.






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