Play game
Anathema's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 3.783 | 3.783 |
| Visuals | #2 | 4.500 | 4.500 |
| Polish | #2 | 4.500 | 4.500 |
| Gameplay | #4 | 3.900 | 3.900 |
| Audio | #5 | 3.600 | 3.600 |
| Special Object Implementation | #7 | 3.500 | 3.500 |
| Theme Implementation | #21 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme implementation
The unstoppable scaling of rounds and the passing of time and stress with the faith engine
Special Object addition
The faith engine which controls the faith gain and usage
What tools and 3rd party assets did you use?
Godot, FL Studio and Aseprite
Leave a comment
Log in with itch.io to leave a comment.


Comments
I didn't quite understand how to play, but I really liked the visual style, the sound design, and the effects.
I'm not smart enough for this but it looks very nice and has a lot of polish, great job!
Sound design is good, graphics are awesome, everything in general is very polished and feels satisfying. The only problem is that the gameplay is extremely easy, you have too much pieces to ever lose to begin with, you can summon new ones wherever you want, which the enemy can't do. And the enemy isn't exactly smart and walks into captures all the time, so it's more like a zen garden than a chess game
Great job! I had to actually stop myself from playing more so I could rate some other games XD. Very strong submission so congrats!