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A jam submission

AnathemaView game page

Submitted by Regonold520 — 22 seconds before the deadline
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Anathema's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.7833.783
Visuals#24.5004.500
Polish#24.5004.500
Gameplay#43.9003.900
Audio#53.6003.600
Special Object Implementation#73.5003.500
Theme Implementation#212.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme implementation
The unstoppable scaling of rounds and the passing of time and stress with the faith engine

Special Object addition
The faith engine which controls the faith gain and usage

What tools and 3rd party assets did you use?
Godot, FL Studio and Aseprite

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Comments

Submitted

I didn't quite understand how to play, but I really liked the visual style, the sound design, and the effects.

Submitted

I'm not smart enough for this but it looks very nice and has a lot of polish, great job!

Submitted

Sound design is good, graphics are awesome, everything in general is very polished and feels satisfying. The only problem is that the gameplay is extremely easy, you have too much pieces to ever lose to begin with, you can summon new ones wherever you want, which the enemy can't do. And the enemy isn't exactly smart and walks into captures all the time, so it's more like a zen garden than a chess game

Submitted

Great job! I had to actually stop myself from playing more so I could rate some other games XD. Very strong submission so congrats!