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Lightspeed Savior (Any%)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 3.579 | 3.579 |
| Overall | #6 | 3.526 | 3.526 |
| Uniqueness | #10 | 3.684 | 3.684 |
| Fun | #13 | 3.421 | 3.421 |
| Gameplay | #13 | 3.316 | 3.316 |
| Theme | #14 | 3.579 | 3.579 |
| Visuals | #15 | 3.579 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
The player starts with staple 2D platforming moves such as jumping, dashing, and wall jumping. This game leans into the speedrunning aspect by literally using speedrunning abilities and techniques that would normally be exploits or bugs in other games.
What theme does this game use? also explain how you implemented the theme
The player unlocks new abilities by completing levels and undergoing metamorphosis. Every ability is related to a real speedrunning technique used in other speedrunning games. Your goal is to complete an Any% speedrun of Lightspeed Savior (Any%) and get the fastest time.
Did you use any AI or PREMADE assets in this game?
No AI was used in the making of this game. The black hole 3D model, some fonts, and some particles were premade.
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Comments
A very polished game! I loved the visuals, the gameplay, and the gamepad support. Checkpoints would have been nice, but I think skipping them also makes sense for this kind of speedrun game. Great job!
Let's say I'm a bit late, but thanks a lotttt dude!
The idea of evolving with speedrun tricks is really great, and the visuals and the music are also very good. Only the wall-jump is a bit hard. Mastering the speedrun tech can be tough, but I don't think this is an issue because this is already the case in other games. You did a really nice job! 👍
Very impressive animations, the overall visual is so nice, nice audio, wall jumping is a bit hard tho:3
A very unique and interesting visual style, but something feels off about the controls
Cool, interesting atmosphere, but wall jump is hard to do
Really cool conceptually, but the execution is a bit iffy. You're way too slow with base movement and not being able to build momentum feels rough, and the specific techs are hard to replicate, it asks you to learn a lot. Visually, the game is great though.
If it helps, I just increased base movement speed. None of the technical movement should be required anymore. I had to tone down the difficulty a little bit.
Good idea, but the player need more movement poolish
How so? What do you suggest? I appreciate feedback.
Jump higher when you press Jump. I couldn’t do FirstCouch + Jump + Right That’s it (:
Cool concept, just wish I could actually run
do you mean run in game or the game isn't loading for you?
run in game, I was just walking