It was sometimes unclear to me how user input affected the movement. Sometimes my controls would reverse, and I'm unsure how that happens. I had a lot of fun grinding until I got the time top of 2:15. The music was very relaxing. Overall great game!
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Magnus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness | #6 | 3.941 | 3.941 |
| Visuals | #10 | 3.765 | 3.765 |
| Overall | #38 | 2.745 | 2.745 |
| Gameplay | #41 | 2.588 | 2.588 |
| Audio | #50 | 2.000 | 2.000 |
| Fun | #53 | 2.294 | 2.294 |
| Theme | #58 | 1.882 | 1.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is this game a platformer, what spin does it bring to the genre?
Jumping between platforms on planets and between planets. Brings a literal *spin* thanks to the Juniper Dev Game Jam theme. Your spin determines your movement and the "magnus effect" guides your flight.
What theme does this game use? also explain how you implemented the theme
Space, physics, and bit of inspiration from outer wilds. The game is a speedrun competition to optimize collecting the crystals and escaping, and the planetary system "metamorphizes" as it changes over time. Would've liked to add more changes to the world over time, alas.
Did you use any AI or PREMADE assets in this game?
Used AI to speed up the coding, all art is just canvas generated and all ideas are my own. Also did some one takes on guitar.








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