Play serious game
Black Hole Delivery Service: Rescue JuniperDev's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #211 | 4.067 | 4.067 |
| Creativity & Theme | #860 | 3.667 | 3.667 |
| Overall | #1227 | 3.240 | 3.240 |
| Visuals | #1486 | 3.133 | 3.133 |
| Audio | #1736 | 2.667 | 2.667 |
| Enjoyment | #1872 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
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Comments
Cute and funny game! My only wish is that there would be more death feedback when hitting a meteor, like an explosion of some kind. But it was a fun game and very short, great job!
This is a really cool concept with lots of potential if you continued to develop it after the jam! I also really like how chaotic and fast paced it is. It's got a nice level of polish with the interaction ui stuff as well. Good job!
A Very chaotic game haha ! Loved the story and dialogue
I'm curious how you handled the blackhole trajectories ? are they precalculated per level ?
VERY SERIOUS
They are calculated live using real(ish) physics. I had to damp the acceleration at the centers of black holes to make it playable (the player would have shot off into oblivion if I didn't)
bro this is PEAK
Very serious game.

All the dialog and chaotic stuff was really nice.
Gameplay idea was interesting but it was incredibly easy and didn't require me to really understand any of the mechanics properly. (meaning it's the same as they didn't exist.)
I had to play fullscreen since the game is incredibly small otherwise. Good thing you noted the bugs so I could go out of it when it bugged out. I couldn't leave the customization at the start either.
Do you have rights to use the music at the credits btw?
Fun short entry!
The credits music is DEAF KEV - Invincible (NCS ver.) and it's from NoCopyrightSounds so I didn't need anything but credits to use it. And I do not know why you got stuck in the customization screen, sorry
Nice nice, the credits scroll by so fast I couldn't see the song lol
Cool story, love the vibes, but the gameplay is confusing and I got stuck floating through outer space for infinity
The story was peak the game play was peak the only thing that I would maybe add is some sort of animation or sound that plays when you beat the level other wise peak!
Yeah, that kind of stuff was gonna be a last minute addition but I had to go on vacation for the last two days of the jam
I couldn't figure out how to make anything happen once the actual space part happened. Not sure if I was doing something wrong, or if there was just a bug.
probably a bug. did you read the text on the corners of the screen? that's the tutorial.
This one was crude and really enjoyable at the same time. The narrator cooked, the coder seemed to have had lots of fun doing the spinny trajectory thing for the levels, and then for some reason made a really lazy boss fight (though the rotating 3D image in SCRATCH of all things is impressive). Visuals were very chaotic but fine. And of course it's very serious because we have to save Hollow Knight obviously.
It was late and I would be on vacation the last two days of the jam so I really didn't have much time to make a proper boss fight. If you really want, I can update the game to make a better one once the jam's over. What do you suggest?
I suck at being creative so please bear with me:
Clicks to damage the boss: Keep them
Soundtrack: same it's too good
What I'd like to see added:
- You have an HP bar
- Boss constantly moves away from you (while awkwardly rotating in 3D), like those bosses in side scrollers flying away throwing attacks at you, here the attacks are black holes.
- After they lose a certain amount of HP, they get shields and to destroy them, you need to launch the spaceship at them just like how you'd complete a normal level, but this time you need to be fast. If you fail the boss heals a little bit and you're back to chasing it around
- A bad end (Hollow Knight gets kidnapped for real).
You don't really need many phases: I saw another game jam where the boss had a finite number of simple patterns but the timing to dodge everything was kinda hell. I personally like those kinda of bosses.
I agree. I have classes rn but i'll try to find the game file and update it.
yes, yes... very serious. the 3D rotation wasn't all that hard. all it takes to make something rotate in 3D in Scratch is the image data, 3D projection and trigonometry. to go from (x,y,z) to (x,y) you just divide x and y by z (x/z,y/z). then warp the sprite between four rotating points (trig)
The gravity system is very cool, the aiming takes a bit of getting used to though.
I really love the little story you did, looks like it took a lot of effort, but super enjoyable to read through, also love flying through space fun to watch.