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The House Always WINS!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #65 | 4.237 | 4.237 |
| Overall | #255 | 3.889 | 3.889 |
| Audio | #322 | 3.684 | 3.684 |
| Visuals | #355 | 4.079 | 4.079 |
| Seriousness | #675 | 3.684 | 3.684 |
| Creativity & Theme | #729 | 3.763 | 3.763 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Genuinely fun and complete feeling (for game jam at least!) experience. I was addicted to the loop pretty quick. Would love to see the concept get fleshed out into a full game! so much fun!
kinda hard to figure out where my attack would go at first, but excellent game overall
Haha yeah I agree, it takes some time to get used to it! We wanted it to be kind of special/complex so its more skill expressive in a way, but I do agree maybe like a tracer or indicator could be helpful. Thanks a lot for playing our game and I'm glad you enjoyed.
impossibly deep game for a 7 week time frame, amazed you could do that.
the game is nice, i liked the building aspect of it. if only the building wheel wasnt so expensive..
Thanks, we had to make the buildings more expensive since I realised how much better it was than the other upgrades... If I had more time to playtest/tweak I would've adjusted it more so that the other upgrades and building were both more balanced, as well as the enemies. Thanks again for your feedback and playing!
Really good game and the fact that it is for a jam is amazing! The only critiques I have to say are: you should make teh tutorial shorter and add stuff while playing that tell you what to do(for example how it works with teh casino) Good game anyway!
Thanks so much, glad you enjoyed the game! Yeah I do agree our tutorial is way too long, we just didn't want people to be confused when playing the game. Next time we'll try and do a better/more interactive tutorial. Thanks again for playing our game!
The art style was pretty neat in some places, and the attack style was really unique. I think I only have two critiques. The tutorial in the beginning is way too long. You can skip it, but it seems like the better solution would be to slim it down to just what's essential to know right at the start of the game. Also, I had to stop playing because I was standing on a barrier when I started the night phase, so I couldn't move to the enemies to attack them.
Thank you so much for playing and for the detailed feedback! 😊 We're really glad you enjoyed the art style and the boomerang mechanic. We're also sorry about the bug that left you stuck, that definitely wasn't supposed to happen. We also agree that the tutorial could be much shorter and it's something we'll improve after the jam. Thanks again for giving our game a try!
Really fun game! I love the building mechanic- that was super helpful with defense in later levels. Really cool art too- Thank for making this one!
Thank you so much for playing and for the kind words! 😊 We're really glad you enjoyed the building mechanic and the art. Thanks again for giving our game a try, it means a lot!
WOW! You managed to do all that in a week??? It looks awesome and I love how you implemented the theme :) I immediately wanted to play more because of the tower defense aspect I didnt expect at all!
The only thing I'd wish for would be a little indicator which directions enemies come from to guess where I can intersect them earlier :) but thats just a tiny QOL thing!
Thank you so much for playing and for the amazing feedback! 😊 We're really happy you enjoyed the game and the tower defense aspect. Thanks as well for the suggestion about an enemy direction indicator, that's a really good quality-of-life idea, and we'll definitely keep it in mind. Thanks again for giving our game a try!
fun game with a good loop, definitely don't need 16 pages of tutorials though lmao. also the game softlocked when the stone troll spawned, but until then I was having a good time
fun game with a good loop, definitely don't need 16 pages of tutorials though lmao. also the game softlocked when the stone troll spawned, but until then I was having a good time
Thank you so much for playing and for the feedback! 😊 We're really glad you enjoyed the game. Sorry about the softlock, that definitely wasn't supposed to happen. We also agree the tutorial could be much shorter, and it's something we'll improve after the jam. Thanks again for giving our game a try!